In fact, in Dark Zone Breakout, we will encounter problems with the details of the Dark Zone Breakout s10 season update content from time to time. In fact, there is no need to worry, as this problem can be solved with these few small steps.
Dark Zone Breakout S10 Season Update Content List
1. New gameplay mode
In this mode, players can bring in equipment and materials worth 0 to 80,000, which will not be dropped if the evacuation fails, and the armor durability will not be consumed. Bullets, tactical props, consumables and other materials are not limited by value and will be consumed normally when used. If the evacuation fails, they will all be lost.
In terms of settlement, all searched materials cannot be taken out, but will be converted into Coen Coin rewards at a certain proportion. Currently, the safe zone mode will be enabled on the farm map, which is very suitable for pioneers who want to experience combat but are worried about losing equipment.
This mode can only be entered by a single player. Other rules are the same as the regular mode. Only the tactical actions in the farm, the blockade zone and the enhanced blockade zone mode are enabled. All ordinary safes in the map will become confidential safes. The rhythm and intensity of the battle will be the same. Regular mode will be different.
Taking over the Abyss Walker version of the story, Carmona was once again caught in the flames of war and was in chaos. At this time, all the major forces in the dark zone received a letter from an old acquaintance, inviting each leader to meet in the mining area in an attempt to unite the loose... The five fingers were reorganized into an iron fist.
In this mode, several bosses will ride in new armored vehicles to meet in the center of the mining area. It is difficult to intercept them in the middle, but there is news that in addition to controlling the various bosses in the Carmona Dark Zone, there will also be uninvited guests. To disrupt the situation, maybe everyone can try to find opportunities to reap the benefits.
In addition, the plot mode that impressed everyone before will also be permanent. If there are pioneers who have just arrived in Carmona, you can also find the gameplay entrance through the event page and experience the plot mode.
2. Map optimization
The fence in the South Wheat Field has been replaced by a taller stone wall, making it safer to pass through. The structure of the South Wheat Hut has also undergone some changes. In addition, many texture resources and models have also been optimized and replaced, and their positions have been changed. The evacuation is also different from before. Pioneers need to explore on their own and may be able to find many new tactical points. Bunkers have also been added to some evacuation points on the farm to make evacuation safer.
The main adjustments were made to the underground structure of the small factory. The original underground structure of the factory was relatively complex and the connectivity was not ideal. The new version has optimized the overall passability and added an atrium area connecting various rooms, making the structure clearer.
The new version adds three random unconditional evacuation points, one in the backstage of the photography area, one in the interview room backstage, and one in the freight elevator on the second floor. These three evacuation points can be evacuated directly when there are five minutes left in the battle without any need to Operations such as closing the gate, plus the original three evacuation points, now have a total of six evacuation points. Each vanguard in a single game can evacuate through four of the evacuation points, but these evacuation points are only valid in the blockade area.
Two safes have been added to the periphery of the frontline fortress. One is in the barn, and the other will randomly appear in one of three locations: the radar station, the field hospital, or the material storage area, adding a certain degree of randomness. Some material containers were added inside the fortress, which increased the overall search density inside the fortress.
3. New weapons and accessories are on the shelves
The force materials from Cologne adopt a folding double-barreled design, which can fire two bullets in a short time. It uses 7.62x54mm caliber bullets, and the instantaneous explosive power is very impressive.
The force supplies from Twila adopt a bullpup structure. The whole gun is short in length and has good maneuverability. The rate of fire is also excellent among shooter rifles. The shooting accuracy is also remarkable. It uses 5.8x42mm caliber bullets and is matched with The new version of the DVP95 force bullet on the shelves has a very good price/performance ratio, and its attributes are more balanced in all aspects than the DBR.
The numerical attributes of some weapons have also been adjusted. In addition, the shot dispersion of MP133 and M870 has also been optimized. Now the two guns will have a relatively obvious difference in usage experience.
4. Other changes
1. The new version of the vehicle system has also undergone some changes. After the start of the S10 season, the contact office will remove vehicles, and the mining area bureau will refresh vehicles that do not require key activation everywhere. These vehicles will no longer be available. Can bring out the situation in the battle.
2. The brand new GLC-2301 armored assault vehicle will also join the battle. It is an unarmed configuration of the new armored assault vehicle of the Tvera Army. However, it has outstanding protection capabilities and better passability than the Nolte T1 pickup truck. However, it can only be used in Even if you get it and drive it in the event gameplay, you can't take it out of the battle.
3. A new hit penalty mechanism has been added. For example, when the head is damaged, there will be special visual feedback. When running and sprinting, the opening speed will be slightly slower. At the same time, a new penalty mechanism for leg damage has been added. The jump height will be reduced. Reduced to a certain extent, painkillers can only alleviate part of the punishment mechanism.