In Frostpunk 2, there are many ways to deal with dirt and disease. Cleaning facilities should be established to ensure a clean environment. Arrange medical resources rationally and treat patients in a timely manner. Develop relevant technologies to improve prevention and response capabilities. At the same time, we should pay attention to residents' diet and rest, enhance immunity, and solve the problem from multiple aspects.
The debuff of dirt/disease needs to be eliminated by other buildings, such as ventilation towers and hospitals. And it must be eliminated. For example, if the buff stack is full or the supplies are rich, people will still die.
Therefore, the elimination and generation of this debuff itself is also a secondary resource.