Today, the editor of Source Code Network has sorted out the heroes who arrived as promised, which hero is the strongest, and many friends may have wasted a lot of time here, so below, the editor of Source Code Network has compiled relevant strategies for everyone, hoping to help everyone save time. For those who don’t know yet, come and take a look.
T0:
Ruby (after awakening, the special weapon can be used as the core of summons. The special weapon can provide up to 60% double attack and 80 attack speed for the summoned object, and the single target output is high)
Kurtus (ultimate move, continuous output, high limit on group control by hand control)
Xiaoyu (can be chased when killed by the ultimate move, and has miraculous effects when combined with the lifting method)
Qiqi (only available after specialization, stable attack speed, treatment and output)
Samant (the summoned object of the ultimate move can block the knife, and it can be delayed for a while after using the special weapon)
T1:
Louis (the defense breaker of the physics team, with extremely high single-target burst limit)
Brother Dao (the advantage is high physical resistance, the only disadvantage is high physical resistance, the statue summoned by the ultimate move can resist line)
Krist (ultimate magic output, self-output requires attack speed)
June Yellow (simply high damage, all skills are output items)
Perris (healing volume is very high, both human and martial arts are given away for free)
Pepper (large-scale deceleration, can provide energy to teammates, and the effect is better when combined with ancient sugar cubes to restore energy)
T2:
A Kuan (for group shooters, monster sea nemesis, the higher the attack speed, the more times you can use big moves)
Snow White (treating monsters as a countermeasure card, pvp for healing)
T3:
Tila method (very important to teammates, the strength of the two passives depends entirely on teammates turning up the frequency)
Uncle Shu (can heal himself, but his body is too fragile and his output smoothness is a problem)
Dak (the range of the ultimate move is too short and cannot affect enemies far away, resulting in poor actual combat effects)