It has been revealed that Ksitigarbha's skills as a new character in Journey to the West 2 can be transformed into the main C character. So what are the details about her teaming? Let me share with you the lineup of this character one by one. Come and find out what you think~
Young Journey to the West 2 Ksitigarbha’s team planning guide
The somersault cloud action starts for two rounds, removes two oath points, and adds 20% damage increase. After that, the basic attack or skill will release an additional skill. The basic attack + skill has a 580% multiplier, and the skill + skill has a 960% multiplier. At the same time, this is a A character who gets stronger the more you fight,
The oath given after being knocked down will increase the damage after being removed, and it will reach a terrifying point when stacked at the back.
The overall lineup is as follows
1. Ksitigarbha Jiamengpo
Po Meng is probably not weak either. She can pour people with Ecstasy Soup, Ksitigarbha can use Ecstasy Soup as a skill, and he can use Ecstasy Soup as a self-release skill. Every time he uses two bottles, he can get two beans back, so he should be a character with unlimited release skills.
2. Flying
Ksitigarbha changes the current game environment. For your own team, Ksitigarbha and Dhritabhava are similar (high recovery ability, need to be activated). It is a high-level replacement for Dhrita. Dhrita needs to be difficult to avoid in order to ensure the frequency of skills, and his own recovery able,
Where the heart is difficult but still unstable, Ksitigarbha puts at least one skill every round, and as many as two skills, which can quickly trigger Feitian's linkage to charge the assistance position. It is an auxiliary that is very suitable for Ksitigarbha.
For the enemy, the opposing team also brought Ksitigarbha. Due to the multi-skill feature, Feitian's ability to recharge his teammates after being hit twice can be stably triggered. So from an environmental point of view, Feitian is more suitable for this version than before.
3. Deputy c+ connected characters
Since everyone had already raised a main C a few days before the server was launched, there was no need to forcefully raise a new deputy C who was extremely suitable for Ksitigarbha. You can use your previous main c to join Ksitigarbha's team as the deputy c and make changes slowly.
Such as Monkey Pig/Li Bai and Du Fu/Arhat Fuhu/Chi Kuo Duo Wen (currently optimistic about Duo Wen, but can limit Ksitigarbha)/Rakshasa Wuchao. Join in pairs to help Ksitigarbha deal output.
4. Assistance position
Currently, Chang'e is recommended, because most mainstream teams have trained Chang'e, and Chang'e has also been widely used, which proves the strength of Chang'e. At the same time, she is a panacea. Together with Feitian and Meng Po, they can gather 3 aids to recharge.
If Li Bai brings Du Fu, there is no need to worry too much about the total 4 support positions. Ksitigarbha's skill frequency + deputy C are also enough to charge.
The Chiguo Duowen team can also consider bringing wide eyes to clear the buff effect and reduce damage. Ksitigarbha's Civil War can clear 10% of the buff + reduce 10%, for a total of 20%.
White Rat is not recommended for the time being. There is no actual combat to prove the actual hit rate of Charm and whether it can play a big role. You can consider it, but it is recommended to wait and see, otherwise it will be easy to get into trouble if you rush to cultivate it.
The damage-increasing effects of White Bones and Wonderful Bird are a bit weak for Ksitigarbha, and their performance in the previous version was no longer as good as Chang'e's.
Aura: Ksitigarbha (Sixth Divine Fire) Vice C (Adapted) Others (saw horns and scales, some roles can be changed)
Saw Horns and Scales is definitely a great way to restrain Ksitigarbha's aura. During the civil war between Ksitigarbha and Ksitigarbha, every round of Ksitigarbha's skills will add double skills, as well as group damage. In one round, the upper limit of two layers of Sawhorn Scale Removal can be fully consumed, and it will not break every round.
At the same time, the effects of different qualities of horn-cutting and scale-removing are calculated separately and then superimposed (the announcement did not mention it, so it probably hasn’t been changed. It is probably to limit Ksitigarbha’s). For details, you can read my previous posts and try it in your own game.
If you bring more people, you can hang Ksitigarbha and increase the damage by 40% and 50%, reducing the damage. It is also the only method that can currently limit Ksitigarbha.
Six Ding Divine Fire, combined with teammates Sawing Horns and Removing Scales, Sawing Horns Removing Scales as a whole can add 3.4 negative buffs to the opponent, which is enough to get a bonus. At the same time, Meng Po will also get three kinds of negative buffs, and the Six Ding Divine Fire will add 3.4 negative buffs if you consume them. The damage is far beyond the seventy-two changes.
At the same time, the Seventy-Two Transformations will have no damage bonus when the blood is below 50%. Ksitigarbha is a character that has immunity to damage and resurrection, and even needs to die in exchange for increased damage and energy recovery to perform a burst. There is absolutely no need for the seventy-two transformations to avoid injury.