Today, the editor of Source Code Network has compiled a list of zero-optimization content for everyone. Many friends may have wasted a lot of time here, so below, the editor of Source Code Network has compiled relevant strategies for everyone. I hope it can help everyone save time. Not yet Friends who know, please come and take a look.
List of absolute zero optimization content
1. Optimization content to be implemented soon
After possessing Caesar/Bernice, the Ropemaker can freely switch to their perspective in the neighborhood to explore; at the same time, in the future version 1.4, the Ropemaker will be able to operate all existing agents in most non-combat scenarios.
For some commissions that have been cleared and meet certain conditions, FAIRY will spend a certain amount of time helping the rope craftsmen obtain previously unobtained observation data and rewards.
When the Ropemaker's power is restored or exceeds the storage limit, "Saved Power" will continue to accumulate up to a maximum of 2400 points.
In this mode, the ropesmith can directly go to the combat area to meet the enemy without "walking the grid". After completing the challenge, you can obtain investigation points to complete the weekly bounty commission.
After the weekly rewards are exhausted, the ropesmith can consume electricity to obtain additional materials. At the same time, the outpost logistics store will also have a core skill material selection box, which the ropesmith can exchange according to his own needs.
6. In the upcoming 1.2 version of the main plot and subsequent important plots, plot levels will replace "walking the grid" as the main plot process experience. In subsequent versions, the plot experience of the early main plot will be optimized in the same way.
2. Direction of continuous optimization
1. In response to the situation where agents use finishing moves to share noise values during combat, the planners are exploring optimization directions. At the same time, they will also continue to optimize the logic of locking enemies in combat and enrich enemy types and combat performance.
A new gameplay mode focusing on combat diversity will be added - introducing more changes in combat mechanisms, and at the same time, a more interesting "grid walking" gameplay will be added.
Some subsequent battle levels will have new challenge objectives, which are no longer limited to the remaining time of the battle.
Rope craftsmen can walk with their favorite agents in the neighborhood, date and interact together. At the same time, the models of some agents (such as Hoshimiya) will continue to be optimized to bring a better visual experience to rope craftsmen.
Ropesmiths can independently manage game resources to reduce the size of the game package. At the same time, the "Zero Zero" cloud game will be launched soon. Ropesmiths are welcome to come and experience it.