How to match the skills of mages in "Shenhuo Continent"? The skill matching needs to be based on the genre, scene and personal needs, comprehensively considering control, survival, output and other factors, and flexibly choose and combine single target, group attack, life-saving and special effects skills. Next, we will The editor brings you a detailed guide to matching mage skills in "Shenhuo Continent".
Guide to matching mage skills in "Shenhuo Continent":
If you focus on spawning monsters and upgrading (mainly high-damage group attacks):
Choose range damage skills: such as some group damage skills of the "Thunder System" (if there are similar skills).
Use control skills to assist in gathering monsters: For example, if you have ice-based deceleration skills, such as "Ice Cone" (assumed skill name), use control skills first to slow down and gather monsters.
Coupled with a high burst group damage ultimate move: such as "Fire Storm" (similar to the name of a large-scale high-damage skill), etc.
PVP scenario (need to consider control, survival and output):
Elementalist genre (assuming preference for auxiliary output):
Damage skills: Choose a main ranged element output skill such as "Arcane Missile" (for example, with tracking or high hit rate).
Control skills: Paired with a skill that temporarily controls the enemy's actions such as "Elemental Binding" (making the enemy unable to move or attack for a short period of time).
Survival skills: a defensive skill such as "Magic Shield" (absorbing a certain amount of damage) or a teleportation skill "Space Transfer" (to distance yourself from the enemy).
Auxiliary skills: If there are skills that can add buffs to yourself (such as increasing movement speed, casting speed, damage bonus, etc.).
Ice Mage genre (focusing on control and damage):
Core control skills: such as "Frost Nova" (instantly freezing surrounding enemies).
Damage skill: "Dark Ice Blade" (a continuous damage skill that combines darkness and ice).
Restricted skill: "Ice Wall" (blocks the enemy's path).
Counter skills: If you have skills to relieve yourself from being controlled or in a negative state, bring it with you.
The arcane fanatic genre (assuming high output with certain abnormal status):
A variety of abnormal status skills: such as "Chaos Spell" (causing the enemy's attacks to be confused), "Mana Burning" (causing the enemy to lose mana and receive damage at the same time).
High burst skill: "Arcane Impact" (high damage output in a short period of time).
Displacement skills: "Flash" (key skills to avoid enemies and adjust position).
Comprehensive and universal combination (has certain adaptability no matter what scene):
A single-target skill with basic damage, such as "Fireball".
A group attack skill with a medium cooldown, like "Rain of Fire".
A life-saving skill such as "Spell Protection" (which greatly increases one's own defense resistance in a short period of time).
A skill that can be connected with other skills to create a combination effect (for example, some skills can make the enemy vulnerable to damage, and then be connected with damaging skills).