The artifact system is an extremely complex and strategic gameplay. According to different functions, artifacts can be roughly divided into three categories: attack, defense and auxiliary. Each artifact has unique skills and attribute bonuses, which can provide powerful attribute enhancements and skill effects for alien beasts. The star power, level and awakening status of the artifact all determine its final combat effectiveness.
Sharing of how to play the artifact system in "Fantasy of Mountains and Seas":
1. The star level of the artifact basically determines the importance of the artifact and the effect of the artifact's skills. The higher the star brightness, the more powerful the artifact will be. The star level can be improved by consuming artifact fragments, and each artifact has its own exclusive fragments. The level determines the basic combat power and damage of the artifact, as well as the awakening and gold-melting conditions of the artifact. Levels can be increased by consuming artifact stones.
2. Once you reach the level limit for the artifact, you can start the artifact awakening. Awakening can unlock additional attributes and skill effects for the artifact, and increase the strength of the artifact. Awakening requires the consumption of artifact stones and awakening stones. If you obtain the awakening stones, you can directly earn them. The mission will also give you a small amount of awakening stones. The molten gold of the artifact can add special attributes and skill effects to the artifact, improving the personality and characteristics of the artifact. Melting gold requires the consumption of artifact stones and gold melting stones. Gold melting stones can be obtained through various activities and stores in the game.
3. There are three categories of artifacts, which are also developed around these kinds of exotic beasts. The main purpose of attack artifacts is to increase damage, which is basically a must-have for the team, such as debuffing, controlling, weakening, etc. This type of artifact is suitable for pairing with output-type beasts to increase the team's lethality. For example, Zun Shen Dao, Qian Qi Axe, Xuan Huo Jian, etc. The same goes for defensive and auxiliary types. However, you can only choose 3 artifacts each time you go into battle, and the skills of the artifacts require rage points. The rage points are restored by combat. One rage value is added in one round. The skills of the artifacts require 2 or 3 rage points, depending on the skills. The anger value can control the round in which the artifact skill is released. Therefore, when choosing a magic weapon to play, you must choose the appropriate artifact based on your own shortcomings and the enemy's strengths to achieve complementary or restraining effects.
4. For example, if your lineup lacks control, you can choose artifacts with control skills, such as Heavenly Demon Pearl, Xuanhuojian, Qianqi Ax, etc., to interrupt or delay the release of the enemy's skills. And if the opponent's lineup has a lot of control, then you need some artifacts that are immune or can release the control, such as Taixu Divine Armor, Dinghai Divine Needle, Demon Refining Pot, etc. These artifacts have good resistance or can escape the enemy's control and increase your own. degrees of freedom. The idea of other types of magical equipment is roughly the same. Basically, it has the function of making up for shortcomings and improving advantages.
5. It can be said that artifacts are a very important part of the Fantasy Book of Mountains and Seas game. They can provide powerful attribute bonuses and skill effects for alien beasts, and even change the direction of the battle. Players must choose to use artifacts in a targeted manner based on their own lineup and the opponent's situation to achieve complementary or restraining effects.