What determines the future of a game must be its gameplay. Staggered Front is a game with a lot of gameplay, where players can experience a variety of different elements and gameplay. Since this game has so many ways to play, many players have encountered the problem of the intertwined front public beta’s must-see tutorial when playing. The editor below will teach you how to solve this problem.
1. The name of the prop has been modified. In the open beta of "Crossed Front", the prop [Fang Jing] with multiple uses has been renamed [Charming Jing].
2. Optimization of the main interface UI. Based on the feedback from the captain in the "Analysis Test", we have once again optimized the UI of the main interface to improve the smoothness and stability of the interaction.
3. Modification of the main plot is also an issue that many captains are very concerned about. In order to allow the captains to have a more immersive exploration experience of Broken Star, in the public beta version of "Intertwined Fronts", we have also modified the main plot, including adding various performances of the captains in the plot. Please let us know the details. Experience it for yourself after the open beta opens!
4. In-battle text and mechanism modifications We have made some modifications to the combat interface text and related mechanisms of the public beta version of "Staggered Front": In terms of text: In-battle [TURN] is changed to [Operation], and [WAVE] is changed to [Wave] ], the corresponding noun [Number of rounds] of the related tasks is changed to [Number of operations] Related mechanism: Adjust the [Operation] at the beginning of the battle from 1 to 0.
5. Adjust the conditions for obtaining the illustrations of the Exploration Guide. In the public beta version of "Intertwined Fronts", we have adjusted the conditions for obtaining the illustrations of the Exploration Guide to level 10, which reduces the difficulty of obtaining them.
6. Increased Star Trade Voucher (Monthly Card) rewards We have added 6 reserve fuels to the daily rewards of Star Trade Vouchers, totaling 60 fuel (i.e. 60 stamina), allowing captains to have more fuel at their disposal.
7. Novice tutorial combat optimization In order to allow the captain to get started and experience the subsequent content better and faster, we have simplified and optimized the novice combat process to ensure that while teaching, the overall experience process will not be too long.
8. Added character skill preview function in the file. In the public beta version, we have added the function of previewing the character panel, character skills and other information in the [File], which allows the captain to more easily understand the various characteristics of the character.
9. Construction interface optimization We have adjusted and optimized the order of each card pool in the construction interface, and will add labels to the construction interface, so that the captain can more intuitively understand the information of the UP pool, guaranteed pool and other card pools.
10. Adding a self-selected level function to development. In the public beta version, in order to avoid the trouble of upgrading during the development process, we have added a self-selected level function. Now the captain can directly select the number of levels the character wants to reach and upgrade with one click. No more tapping or long-pressing the upgrade button.
11. Base character costume optimization. In the past, the characters stationed in the base would wear specific NERi costumes. Now we have optimized the costumes of the characters in the base. In the open beta version, characters who are not equipped with costumes will wear the base costume of the corresponding team; characters who are equipped with costumes will be replaced by the costume.
12. Fashion models and dynamics In the analysis test, some character costumes only included vertical drawings, and dynamic effects and models were not added. All costumes after the public beta will be equipped with in-battle models and dynamic rendering effects on the main interface. The captain can better appreciate the characters he likes and feel the charm of the characters.
13. Add dynamic illustrations. In this open beta of "Intertwined Fronts", more dynamic illustrations will be added. In addition to the two dynamic illustrations in the previous analysis test, four additional illustrations (six in total) will be added to this open beta. For details, please Check it out in the game after the open beta of Captain.
14. When the captain obtains the same fashion or illustration, it will be converted into the corresponding Charming Crystal. In the public beta version, when the captain obtains the same fashion or illustration (such as obtaining redemption code or gift package), it will be automatically converted into the corresponding number of Charming Crystal.
15. Additional character dubbing. In the analysis test, we installed the first batch of character dubbing in Chinese. In the subsequent public beta version, we will add some characters to the first batch of Chinese dubbing: Silver Feather, Wu Lin, Brunhilt (Shattered Star), Zeus (Shattered Star), as well as Wu Lin's Japanese dubbing. In future versions, we will continue to improve the Chinese dubbing of subsequent batches, so please look forward to it!