The Battle of the Golden Shovel is back in the S9 season. Currently, Tahm Kench’s Empty City is one of the popular routines in the season. It mainly relies on Tahm Kench’s reinforcement to play the 9th Five-Year Plan, and needs to control the losing streak and blood volume. The following is an introduction to the new version of S9 Tam Empty City of Golden Shovel War. Friends, come and take a look.
1. Lineup composition
The main c is Ahri, Belvis with Sett, Gem, Shen, Big Head, Thain, Ryze, and Sword Demon to form 3 Io, 2 Bastion, 2 Oracle, 2 Mage, 2 Overlord
2. Equipment selection
Prioritize Ahri's activation and damage output and Belvez's Sheep Knife, Drinking Blood, and then add the third output item and the main tank meat item.
3. Chess piece positions
4. Hex
For hero power, choose Tahm Kench. For Tahm Kench’s enhancement, the 2-1 paid loan will not be removed. Choose any other economy. If you invest heavily in gold enhancement, you will not be able to get it;
High-cost affinity is generally not taken. To get high-cost affinity, it is usually to chase 3 stars and 4 fees, unless there is a hedge fund or economic city-state, which can be taken when the economy is very good. The half-price refresh of color enhancement 2-1 is not available, and the golden eggs of 4-2 are generally not available.
5. Practical operations
In the wild monster session 1-4, we can use Crocodile or Sword Girl to stand on the far right side of the first row and single-handedly challenge wild monsters for 10 yuan of interest. It's best to give them a belt or armor, otherwise there's a chance you'll lose. In the next two stages, you can choose to go straight to an empty city and suffer a 5-game losing streak. After losing 2-6, you can keep cards to fight wild monsters.
In the third stage, you are stuck on interest to increase the population. There is no need to continue the deliberate losing streak. Normally, the lineup should be replaced with as many monsters as possible.
4-2 directly pulls 2 stars for the 9 big D lineup. Be careful not to go for the big head when playing the D card. Don’t buy the skills for the big head turret first. Wait until the main C and main tank have two stars before buying the turret skills. After all players have 2 stars and there are no 3 stars, the 4 and 5 charges are high chances of winning the game.