In the Xipu Continent game, if you want to obtain strong combat power, you can only obtain it by studying the game content. Here today, the editor of Source Code.com brings you a solution to the problem of not knowing what the battle mechanism of Xipu Continent Fels is in the game. If you want to solve this problem and quickly improve your combat effectiveness, then you can Don’t miss this guide brought to you by the editor of Source Code Network.
1. From the perspective of attribute restraint relationship, using water and ice elves can restrain the fire element Fels.
2. You will definitely not attack in the 3rd, 7th, 11th, and rounds. You will definitely release your ultimate move in the 4th, 8th, and 12th rounds. Use Fels. After each round ends after the blood volume reaches 50%, you will not be able to attack in the next round. , you need to wait for one round before attacking, and attack during the round when you are unable to act.
1. For characteristics, choose activation to restore the elf’s health, and for the holy spirit, choose 6 rest.
2. Recover 5% of health in rounds without attacks.
1. Active attack
Fire Charge III (Power 75): Physical attack, gain 25 energy
Flame Claw III (Power 65): Physical attack, critical hit rate +50%, randomly adds 1-3 layers of burning to the target during a critical hit
Gathering Qi: Gain 3 layers of Qi Gathering, and the next attack will deal +25% damage, lasting for 3 rounds.
Tiger's Roaring Flame Attack (Power 95): Initiative +1, physical attack, critical hit probability +50%
2. Additional attributes
Accuracy: The skill must hit
Solid: Beneficial status cannot be cleared or stolen
Fury: When the blood volume is lower than 50%, it enters rage (the boss will definitely use Furious Charge to cause critical damage)
Fury: When attributes are reduced, increase physical attack by one level
Stun: (1 round) unable to move, unable to dispel (this trait appears after the blood volume falls below 50%)
Burning: When using Flame Claw III, our team's maximum health will be reduced by -2% each round. It can be stacked up to 10 times. Each layer will cause up to 5% of your own health as damage.
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