Many Summoning and Synthesis netizens still don’t know about the full analysis and sharing of Summoning and Synthesis 2 equipment entries. Next is the "Full Analysis and Sharing of Summoning and Synthesis 2 Equipment entries" brought by the editor of downcodes. Users who have these questions should take a look. Take a look, maybe it can help you.
Effect: The origin points obtained during decomposition are doubled ten times.
Go to Don’t Wash Treasures! The output of the core cannot keep up with the original point. Regardless of whether the treasures are washed or not, if you don't know the store, you will hit a bottleneck around level 1k and find that the core is gone.
If you don’t wash the treasures, the origin and core will be missing, let alone washing the treasures.
The critical damage system in this game is very interesting
The basic probability of a critical hit is 50%, resulting in extremely high returns from critical damage (so washing the critical damage in the setting gives the greatest combat power)
The basic value of explosion damage is 1500 (guessed it is the explosion damage multiplier of 1.5). There is one multiplication area for equipment and artifacts, one multiplication area for suits, and one multiplication area for life stones. Considering that there is only one purple artifact for medium-sized explosion damage, how many The explosion damage must be stacked by equipment entries.
Since under normal circumstances only level A and a small number of skills can critically hit, critical damage is usually only dealt to level A characters, for example, Wang Wang, Dragon Man
If you dodge only level A, it would be more useful to be the big brother version of level A.
The current version is three cores: monkey, dragon, and bark. (Later output ability: dragon > bark > monkey)
Among them, the monkey has technical damage and does not take dodge at all, the dragon has mixed damage, and will be affected but limited. Wangwang has flat A damage and can be killed by dodge.
Therefore, the current version of dodge is very effective. Giving your warriors dodge is the first choice among defensive attributes. (Unfortunately, my monkey brother was forced to become a fool by planning. This CD-90 is actually a purely negative attribute, which is to limit monkey strength)
Hit is also only valid for level A, which is opposite to dodge. In the version of level A as the big brother, you need to give the big brother hits to ensure output, such as Dragon Man, Wang Wang, and various back-row tool men.
Not to mention, general attributes, offensive roles and milk washing are definitely correct.
Not to mention, it has universal properties. If you don’t know what to wash, this is definitely the right one.
By the way, the attack and physical defense of the equipment do not benefit from character resonance, but the health value can benefit from the form bonus, so washing life is a better choice.
I mentioned the defense formula in the previous underlying logic post. 1 point of defense is actually equal to minus 1 point of enemy attack.
Considering that the current version of mainstream C is all physical, it can be said that magic defense has no sense of existence, and defense can only be done by washing objects.
The basic source of defense equipment, characters and artifacts themselves provide relatively little defense, so when choosing an entry, if you do not need to dodge, try to choose defense first.
Tell me what the significance of this thing is. Everyone will die after being stabbed twice. Do you need this reply?
Maybe we can rely on the monkey's double attribute foundation to go to the evil school, medical skills to restore blood, etc., but at least we haven't seen any effect so far.
The problem of full analysis of equipment entries in "Summoning and Synthesis 2" has been solved. The editor has collected and compiled some common questions about Summoning and Synthesis 2 for everyone. Players in need can enter this website to inquire about the strategies they want.