The remnants are hiding in the shadows of the city, and we must destroy them. The new version of Trail Hunting in the Honkai Impact 3 game. Players can directly obtain crystals and Einstein ring magnets by going online and participating in Trail Hunting activities. You can also get rewards such as opportunities, and you can also use the hunting intuition effect to choose appropriate gains in battle to defeat enemies in various areas.
【Hunting by Track】
[Opening hours] April 25th 10:00~May 9th 04:00
[Participation Level] Level 50 and above
【Event content】
The "Track Hunting" activity is divided into four areas: life area, element area, weapon area and sure-kill area. On the day the theme area is opened, the captain can obtain all points in the area by repeatedly challenging the levels.
The event areas will be opened sequentially. The specific opening times are as follows:
Life area: 10:00 on April 25
Elemental Zone: April 27, 10:00
Weapons area: 10:00 on April 29
Must-kill area: 10:00 on May 2
1. Each level has different "Hunting Intuition" effects. It is recommended that the captain choose an appropriate combat strategy based on the characteristics of "Hunting Intuition" to achieve twice the result with half the effort. At the same time, the levels in each area have active skills common to that area. Using active skills at the right time can allow the captain to more easily use the "Hunting Intuition" effect to improve combat capabilities.
2. At the beginning of the level, the captain can choose 6 buffs. Whenever the level reaches the 1st, 3rd, and 5th floor, he can activate 2 buffs in sequence, and defeat all enemies on the 6th floor within the countdown to achieve the final victory. Gain effects are divided into level-specific gains and general gains. The gain effects of exclusive gains are generally better than general gains. It is recommended that captains give priority to exclusive gains in battle.
3. Captains can obtain points and "bounty" in the area by challenging levels. "Bounty" can be used to improve the level of the area. The higher the level of the area, the higher the combat gain brought by "Hunting Intuition". After the captain upgrades the regional level, he can also challenge higher difficulty levels to gain more points and "bounties" in a single battle.
4. There is an upper limit on the number of "bounties" obtained in each area, but the "bounty" obtained in the first pass is not included in the upper limit. Therefore, it is recommended that captains give priority to obtaining the "bounty" rewards for the first pass of all levels in the area, and then repeatedly challenge the levels to obtain the remaining "bounty". At the same time, you can get the first pass "bounty" reward by clearing any level of difficulty. The captain can choose any difficulty to challenge according to his own situation.
5. Only some of the characters that can be played in each theme area are open. Captains should choose the team according to the actual situation of the level. At the same time, each level also provides the captain with trial characters suitable for that level, as well as tutorial strategies for each lineup to help the captain defeat the enemy.