Maybe many Summoning and Synthesis netizens still don’t know about Summoning and Synthesis 2 Full Set Effect Sharing. Below is the "Summoning and Synthesis 2 Full Set Effect Sharing" collected by the editor of downcodes. Friends who have these questions, please take a look below. I hope Can help everyone.
In the summoning version, it is yyds, which is a real blood volume bonus. It can be used by both the meat monkey brother and the output Wang Wang to increase the damage resistance.
In the summoning version, it is yyds, which is a real damage bonus. It can be used whether it is a meat monkey or a barking dog. It increases the damage by a large amount.
But it is easy to be defeated by other front rows, such as Lulu.
If your haste artifact level is very high, then the haste set is optional.
If your haste artifact is low, it can be considered but not completely, because the cold shrink effect is actually diluted by the animation effect.
Note that the cd algorithm was mentioned in the previous post on the underlying mechanism. With haste, it will not provide any benefit to your summoning speed at the start when you have 7 opportunities.
The effect is to obtain damage reduction for the next damage, and the reduction rate is 100% (can't just write immunity to one damage?)
Considering that you can stack the Aegis by killing summons, and the Aegis will not be banned, you can create a better output environment for your own output. After all, you can only output if you survive.
But note that the summoned object does not inherit the Aegis effect, so it has little meaning for the summoned character (unless you want to forcefully protect the monkey body)
Note that if you write an attack trigger, it can only be triggered by level A, and skills will not be triggered.
However, in the case of 7 proficiency, the descendant's ice spells are all charged up. After charging up, the animation of running a circle of other skills is actually not very smooth, and the actual effect is extremely limited.
In addition, these controls will be affected by poor form (confirmed with the technology). Usually there are not many forms left for the tool man, and it is useless to bring these equipment.
Among them, freezing is criticized. If it is really frozen, it will be a proper negative buff. If the monkey originally has 30000 defense, it will be 60000 after double inheritance. If you add 90% to the opponent, it will directly become 110000 physical defense. It is almost It’s higher than your attack
Why mention the knock-down? Because this is the strongest control set in pve
First of all, the knock-up is not affected by poor form, or it is suspected that it is not a control at all (BUG), and it can even fly away Behemoth and Monkey who are free of control.
Secondly, the most feared thing in current PVE is that the enemy's hatred is locked on the big brother (Carlo). If the hatred is not transferred to the cannon fodder found by Eti, or the enemy's hatred is not in the front row but in the back row, it will be fine to knock them away. Solve this problem while squeezing the enemy's space and giving full play to the advantages of AOE
Finally, the hit reduction of knock-up combined with dodge is an artifact of the Vietnam War. Because the basic hit is 1000, it needs to be stacked to reduce it.
As for whether the ladder should be used to knock it back, it remains to be considered, because some friends said that knocking it away will cause one's own dragons to rush up and die.
Considering that the effects of the set, artifacts, and life stones are multiplied, adding another multiplication zone for the explosive damage set under the huge base may significantly increase the damage of the average character.
I have not tried the actual operation. Friends who have tried successfully are welcome to leave a message below (note that it must be used with explosive damage artifacts, explosive damage entries, and claw life stones)
Considering that the effects of the set, artifacts, and Life Stones are multiplied, adding another multiplication zone for the skill damage set under the huge base number may significantly increase the damage of the skill character.
I have not tried the actual operation. Friends who have tried successfully are welcome to leave a message below (note that it must be used with technical damage equipment and magic life stones)
Considering that the set effects, artifacts, and life stones are multiplied, adding another dodge set multiplication area to the huge base may make the dodge character more fleshy. If your dodge sets all have 3 entries Yes, you can try to bring it to Lulu
Chaos may not be effective, I have never seen what chaos looks like, and even if it is effective, it will have the same problems as other control equipment. The person who is sent to death must have a relatively high form to control (the problem is already high form, why? It’s a bit expensive to die.)
Slowness is interesting. This CD increase can cause some monkeys who do not have a small front row person to release their skills a few steps late at the beginning, directly leading to the death of the main body. This is also the reason why it is recommended to bring Yudachi instead of Bieba. A small body is required. The front row helps the monkeys resist a little, it is a miraculous equipment (as to whether it is affected by poor form, it is unknown)
The current control solution cannot solve the class's halo (it should be a BUG), and the same is true for the control-free condom. It is in a state of little use but a promising future.
It is unknown whether Dot damage will affect the Holy Shield, but the effect of suppressing the enemy's milk volume in the dungeon is really good. It is a useful set for attacking dungeon monsters such as Oaks.
But note that these sanction debuffs are based on skills. If necessary, they must be equipped on skill-based characters to be effective.
The rest of the equipment not mentioned, such as blood-stealing fluctuations to avoid damage, etc., are of no use at least for now or even after several versions. There is no future in sight, so they can be decomposed for the time being.