Sword and Expedition sets out for a new world BOSS, Rotten Miasma Mud, which is now online. The BOSS's ultimate move is 8 levels of single-target splash damage. The output is very high and can easily overturn. The following is a guide on how to play in Sword and Expedition: Rotten Miasma Mud. I hope it will be helpful to my friends.
1. lineup of civilians without gods and demons
Mankara+May+Werewolf/Kaka+Ade+Collin
Barebow/Water Mage+Daddy+Businessman+Colin+Pangolin
Echo: Tide/Gathering Leaves
Matching ideas: Mankara/Daddy ensures the team's battery life while providing a good attack power bonus. Kaka reduces the chance of sudden death of the team. Considering that civilians may not raise werewolves, all those who have not joined werewolves have cultivated three-star werewolves. You can play Werewolf when the pressure of survival is not great.
May + Any output character with the highest quality in the warehouse is most likely to be Barebow or Colin. If there are other better solutions, you can replace them by yourself. In this way, you can get the talent bonus of the barbarians, and the core talent character slots are given to Adelaide and merchant.
2. Single gods and demons civilian lineup
[Single Four Hands] Mankara+May+Four Hands+Green Sword+Old Man/Green Cat
[Single Scorpion] Dad+Mankara+Werewolf+Scorpion+May
Echo: Tide/Gathering Leaves
Matching ideas: In the first set of 3 greens, the bonuses are given. The core talent role of the lineup is given to May. The old man’s green sword has linkage, and the control and AOE damage are sufficient.
In the second set, 3 barbarians receive bonuses. The core talent role of the lineup is given to May/Werewolf. This set can get more melee auras. The melee teammate Domankara's burn damage is good. It is just to provide you with an idea, not necessarily This is the optimal solution. The actual situation is based on everyone’s character development.