The Kachi Expedition game provides extremely free gameplay. Players can explore the world, challenge monsters, unlock new skills and upgrade equipment, bringing a new joyful experience and enjoying a wonderful and thrilling journey. Many players want to know how good the Kachi Expedition sword is. For an overview of how to use it, you can check out the guide below!
Is the Kachi Expedition Sword useful?:
The current sword is not a mainstream weapon. It is only used as a tool weapon for percentage health output. It is not very useful at this stage. You can choose to keep or disassemble it according to your analysis.
1. Evil-proofing: medium-sized legendary sword
Comes with affix: dodge (7.5-15%).
Special entry: Increases damage to demonic monsters (100-250%).
Matching requirements: Strength 7, Agility 7, Intelligence 7.
2. Sword of Brotherhood: Medium Legendary Sword
Comes with affix: dodge (7.5-15%).
Special entry: Increases attack power by 86 and invalidates sword bonds.
Matching requirements: Strength 7, Agility 7, Intelligence 7.
3. Lightning Shadow: Medium Legendary Sword
Comes with affix: dodge (7.5-15%).
Special entry: Normal attacks have a (10-20%) probability of causing 3 enemies to lose 2% of their health, upper limit.
Matching requirements: Strength 5, Agility 10, Intelligence 15.
4. God’s Kitchen Knife: Heavy Legendary Sword
Comes with affix: dodge (12-22.5%).
Special entry: Damage increased every 3 rounds (75-1009%).
Matching requirements: Strength 25, Agility 20, Intelligence 5.
5. Archangel’s Sword: Heavy Legendary Sword
Comes with affix: dodge (12-22.5%).
Special entry: The injury book is increased (100-200%6) but the upper limit of life is reduced by 25%.
Matching requirements: Strength 30, Agility 30, Intelligence 5.
6. Sword of Ingram: Heavy Legendary Sword
Comes with affix: dodge (12-22.5%).
Special entry: Damage becomes spell output, and damage is enhanced (75-150%).
Matching requirements: Strength 25, Intelligence 50.
7. Sorrow of the North: Heavy Legendary Sword
Comes with affix: dodge (12-22.5%).
Special entry: Normal attacks can superimpose the chill state (1-2).
Matching requirements: Strength 40, Agility 25.