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Heroes of Might and Magic 7, a turn-based strategy game, will provide a more detailed world for players to explore and conquer, a more complex economic system to master, and more legendary monsters to face. There are six major races in the game, namely Haven, Academy, Sylvan, Dungeon, Necropolis, and Stronghold. Different races have their own unique military units. So what are the military units and characteristics of these six major races in the game? Today I will bring you a detailed explanation of the six major races in the all-arms illustrations of Heroes of Might and Magic 7. Let’s take a look.
Haven: Knights and monks worship Elrath, the Dragon God of Light, who grants them the magical power of the light realm. Their goal is to live according to Elras's ideals of truth and holiness. and to change the world according to His wishes and spread His Light.
church
crossbowman
Sharpshooter
Troop abilities:
Piercing Sniper (upgrade only): Combining the best bullets with an improved crossbow, the marksman can pierce multiple enemies with one shot.
dire wolf
Silverback
Troop abilities:
Unlimited Counterattacks: Dire wolves' incredible mobility and ferocity allow them to counterattack any enemy that attacks them simultaneously. They're just so cold.
Brutal Charge (upgrade only): The Silverback's incredible speed and aggressiveness allow it to charge at targets with lightning speed and inflict massive damage, although this leaves it temporarily vulnerable to counterattacks .
Sentinel
Legion Guard
Troop abilities:
Shield Raising (upgrade only): Their perfect creed and massive shield in hand allow the Legionnaires to form a shield wall, using their own comfort to protect their allies on the battlefield. This tactic is particularly effective in large army operations.
cavalry
heavy cavalry
Troop abilities:
Charge: Taking advantage of their weight and speed, cavalry can gain a surprising increase in damage while charging.
Onslaught (upgrade only): The additional armor makes these cavalry attacks terrifyingly powerful, able to overwhelm and stun enemies in a charge.
Ombudsman
Punish the guilty officer
Troop abilities:
Cleave: Their agility and training allow the Inquisitor to attack twice in a row when the situation is favorable, making them the spearhead of the attack.
Taking the opportunity to counterattack (upgrade only): As the name suggests, they kill enemies on the battlefield and support their allies' counterattacks, causing huge damage to the enemy's defenses. They cooperate perfectly with the legion guards and can become a powerful force with both offense and defense.
priest
priest
Troop abilities:
Purifying Aura: The holy presence of the priest has a protective effect on surrounding allies, reducing the physical and magical damage they receive.
Long-range counterattack (upgrade only): Priests are not only the cornerstone of holy light and protection, but can also bring powerful divine punishment. They are able to launch counterattacks against distant enemies. Anyone who dares to cause harm to the spokesperson of Elrath will be punished
Dragon Swordsman
Excellent swordsman
Troop abilities:
Sweep: The Dragon Swordsman's terrifying power allows him to wield his giant sword to wreak havoc on the enemy's lines at will, causing damage to multiple enemies with just one blow. These units can literally cut through enemy lines.
Indomitable (upgrade only): The master swordsman has reached a state of unparalleled prowess on the battlefield. They are fearless and never give up hope, even when one is against a hundred.
Seraph
Hao Angel
Troop abilities:
Purity Aura: The presence of angels can bring protection to surrounding allies and prevent enemy spells or abilities.
Resurrection (upgrade only): The Clear Angels are revered by Imperial forces for their ability to resurrect tragic allies who have fallen on the battlefield, as long as their souls have not yet returned to Asha.
Sisters: The Sisters of Elrath are dedicated to the worship of the Dragon of Light. As God-given chosen people, these ladies dedicate their lives to bringing light and warmth to those in need. During wartime, they would accompany the army to care for the wounded. The nuns are believed to be blessed by Elrath, giving them great healing powers and sometimes the ability to perform real miracles.
Ballistae: Ballistae are often referred to as "big crossbows" by ordinary people. These war machines are mainly designed to launch heavy projectiles, usually giant arrows, wooden stakes or rocks, at long-distance targets. Ballistas are primarily used to help eliminate the most important creatures on the battlefield.
Catapults: Catapults have been the primary siege machinery since ancient Shantiri times. Although their design styles vary, some rely mainly on mechanical propulsion brought by wooden beams and taut ropes, and others rely on the power brought by simple levers, their design goals are the same: to smash huge rocks into the enemy. On the square city wall.