There are many ways to play in the game, and many friends want to ask Genshin Impact how to spend the tea break without cards. Many friends are very curious about Genshin Impact, so the editor will tell you next. We have given you a detailed introduction to every aspect from Genshin Impact’s coffee break to how to survive without cards in hand.
Select "Easy" for difficulty, "≤5 rounds" for the number of rounds, and "+2 life" for an additional increase in the opponent's health.
Character card selection
Choose Funina, Kawei, and Star-Eating Whale as character cards, and all 3-fee cards are included in your hand.
process
Preparation & Throwing Phase
Choose Funina as the initial character.
The dice requirements for round 1 are: water dice*3+grass dice*3. In the throwing phase, just find water and grass dice.
Round 1 (coordinate as many cards in your hand as possible to ensure the survival of the whale)
Funina releases elemental combat skills.
Switch Kawi to the active role.
Kawei releases elemental combat skills.
End turn 1.
Round 2 (coordinate as many cards as possible to ensure the survival of the whale)
Round 2 dice requirements: grass dice * 6, just find grass dice during the throwing phase.
Kawei releases elemental combat skills.
Kawi releases an elemental burst.
End turn 2.
Round 3
Round 3 dice requirements: water dice * 4, just find water dice in the throwing phase.
Choose the Star-Eating Whale as the battle character.
The Star-Eating Whale releases elemental combat skills.
The Star-Eating Whale releases elemental combat skills. (If you don’t have enough dice, you can use normal attacks)
End turn 3.
Round 4
Round 4 dice requirements: water dice * 4, just find water dice during the throwing phase.
The Star-Eating Whale releases an elemental burst.
The Star-Eating Whale releases elemental combat skills. (If you don’t have enough dice, you can use normal attacks)
End of turn 4.
Round 5
Round 5 dice requirements: water dice*3, just find water dice during the throwing phase.
The Star-Eating Whale releases elemental combat skills.
End of turn 5.
The match is won.