As a game with huge production costs, exquisite graphics and unique game mechanics, metaphorical fantasy games are highly sought after by the majority of players. There is a problem that has been bothering players in metaphorical fantasy games, and that is how to match the wheelchair gameplay in the later stages of metaphorical fantasy. Today, the editor of Sourcecode.com will teach you how to quickly solve this problem. Let’s get straight to the point.
Later wheelchair gameplay matching
The protagonist's main point is physics + berserker + masked man + any. In normal times, the protagonist's Aki state uses the tycoon golden soldier to clean up fish without consumption, and the prince is used to fight the boss;
In the first round, you can use the opponent's Prince with reduced attack power, three defenses, and three enhanced charges to super-maximum power (the damage is basically around 10,000, and the critical hit is even higher).
It is easier for teammates to inherit the skill that reduces attack and defense by two levels and reduce defense by three. The protagonist brings two-movement accessories and a helmet with +1 flash point. In the first round, he activates four beans and three series enhancements, and in the second round he uses combined attack skills;
If you get a critical hit, you can perform another combo attack, but the damage won't be high without charging. My team's layout is: Teammate 1 reduces defense, the masked man jumps, the protagonist opens four beans, the protagonist opens three series of enhancements, teammate 2 operates at will, teammate 1 reduces defense, the masked man opens and closes to charge up, and the protagonist opens and closes to attack. The skill is extremely versatile (you can hit another one if you get a critical hit).