A lot of new content has been launched recently, which makes everyone have more fun playing the game. However, new content also brings new problems, and the graphics and text of Returner 77 are the most distressing among them. The editor of Sourcecode.com has also been troubled by this problem for a while. The editor below will tell you how to solve this problem.
Start tutorial level, skip it
The Hell
Scene 1
Column mechanism:
If you observe carefully, you will find that the middle part of the disk does not move, just push it out layer by layer. This kind of simple mechanism will not be described again.
The Hell
Scene 1
Hemisphere mechanism 1:
Counting clockwise from the top lever corresponding to the mechanism, the graphics it has are a, d, e; a, c, d; b, d, f (the corresponding numbers of the specific graphics will be uploaded later, and they will often be encountered in the game later). It is found that the common shape of the three organs is d, and you can open it to get the inner puzzle.
Let me make a statement: I will not go into details about the specific process of obtaining the props, because after the final clearance, you will find that the plot advances in a straight line without branches, so the order of the puzzles will not be wrong. As for the props, you can usually find them if you look carefully.
The corresponding numbers of the symbols can be seen on the 39th floor
The Hell
Scene 1
Hemisphere mechanism 2:
This type of mechanism is not very operable and does not require much reasoning. But you will encounter some more difficult ones later. Here are the ideas for such puzzles. The author generally calls the roads that each movable lever can enter from left to right respectively 1, 2, 3, 4... for experiments.
For example, this describes the pattern:
Left lever - 1
Right lever - 2
1, 2 - feasible
The Hell
Scene 2
organ:
slightly
The Hell
Scene 3
Crystal coding mechanism:
Those who encounter this type of mechanism for the first time may find it difficult, but it is actually very simple and will not be explained further. Let’s briefly talk about this type of wiring problem mode:
1. Count the number of output points and input points in the puzzle (tentatively, bright circles and dark circles in this game). As shown in the figure 1, 3
2. Count the number and specific shapes of the special connections in the puzzle (such as T-shape, cross-shape, double-line connection, etc.). This puzzle has 1 T-shaped connection and one double-line connection
3 Solve the puzzle by combining the two parts
Some may say it is an understatement, but games like Returner 77 are really not difficult and can be completely solved with these simple steps.
The Hell
Scene 3
Light refraction mechanism:
To be honest, this kind of mechanism relies on operations rather than pure reasoning. But there are also some tips in it:
1 First of all, understand that the goal is to make the light shine on the hexahedron in the middle, and the hexahedron and the light source cannot rotate.
So we have this principle. If the overall formation is not suitable, the first thing we turn is the light source or the six-sided refractors around the central hexahedron.
2 The light path must be ensured to be clear.
Therefore, it is necessary to make the refracting bodies around the light source or central body have refractive surfaces aligned with the light source or central body.
Follow these two tips to solve this problem quickly.
(I'm really sorry that I can't take a screenshot of the finished picture due to my handicap, I tried several times)
The Hell
Scene 4
Scene 5
Scene 6
Scene 7
an agency
The Bridge
Scene 1
Column mechanism:
slightly
The Bridge
Scene 2
Round table mechanism 1:
This is the first problem of its kind - the poster discovered that the game author prefers ternary problems - connecting triangular prisms.
The specifics are simpler and more direct.
The Bridge
Scene 2
Round table mechanism 2:
The Bridge
Scene 2
Round table mechanism 3:
For the third mechanism, we can convert it into the classic "card flip problem", except that the cards only have two sides representing binary, and this puzzle is that the triangular prism is a ternary problem: (The ternary system can be simply understood as only 0, 1 , 2 three "digits", once the low digit is full of 3, the high digit is increased by 1, and the low digit becomes 0. For example, 10=4{decimal}, 11=5{decimal}, 100=8{decimal}, etc.)
1 Through the positive and negative connection sequences, we find that we finally get Figure 1, and the first triangular prism can be rotated again to complete the final link.
At this time, we record it as 2, 0, 0, 0, 0, 0, 0 from left to right.
2 can be expressed as adding 1 to any two digits to get the ones digit, how to transform it so that the digital sequence becomes 0, 0, 0, 0, 0, 0.
The solution is shown in Figure 3
The Bridge
Scene 2
Round table mechanism 4:
The River
Scene 1
Crystal coding mechanism:
The River
Scene 1
Up and down mechanism: ⊙﹏⊙
The River
Scene 2
Grid sorting mechanism:
These problems are similar to the classic grid sorting problem. That is, write 1 to 15 on 15 squares in a 4×4 16-square grid, and then shuffle them. Is there a way to use only one space and position exchange to sort these 15 numbers from left to right and top to bottom? Interested players can find out.
The River
Scene 3
Column flipping mechanism:
The other one didn’t get the screenshot, so I don’t want to have to do it all over again.
The River
Scene 4
Stern mechanism 1:
Here we temporarily agree on the temporary symbols as shown in Figure 1.
The River
Scene 4
Stern mechanism 2:
The River
scene
Bow mechanism 1:
Pure operation, no need to go into details
The River
Scene 6
Hemisphere mechanism 1:
Reference: The Hell Scene 1 Hemisphere Mechanism
Solve l
The River
Scene 6
Hemisphere mechanism 2:
Left lever - 1, 2
Right lever - 3, 4
1,3 - not feasible
1,4 - not feasible
2, 3 - feasible
The River
Scene 7
Stern mechanism 1:
It is simpler because the symbol n in the lower left corner is very single and has only n element.
The River
Scene 7
Stern mechanism 2:
The River
Scene 8
Bow mechanism:
The River
Scene 9
Crystal coding mechanism:
The River
Scene 9
Up and down mechanisms:
The Beginning
Scene 1 Large Hemisphere
Surface puzzle:
The three symbols on the surface are on the ground and are easily accessible.
The Beginning
Scene 1 Large Hemisphere
Surface magnet mechanism:
The Beginning
Scene 2
Column mechanism:
Counting from the leftmost triangle to the center is 0, counterclockwise is 0, 1, 2. The number where the small triangle is located is the "size" of the triangle.
This hexagonal representation is 1, 2, 0, 1, 0, 0.
For any variation there are 4 variations in Figure 2. finally finished
The Beginning
Scene 3
Mechanism at the door:
There are reminders on the ground
The Beginning
Scene 4
Crystal encoding mechanism:
The Beginning
Scene 5
Control column mechanism:
If you can't find something on the right, remember to look for it on the left.
The Beginning
Scene 6
The technological lock mechanism at the door:
There are reminders on the ground
The Beginning
Scene 7
Focusing mechanism:
Just keep the light from being scattered here
Then get the tetrahedron on the chest of the alien larvae and jump away.
The Den
Scene 1 Directly below the arch
Frog crossing the river type mechanism:
In fact, this is a frog-crossing-the-river problem, and the principle of the frog-crossing-the-river problem is that frogs on the same side must not be adjacent after taking action unless all the space in front of them is occupied by their own side.
The Den
Scene 2 Left column
Octahedral mechanism:
The author believes that this is actually the most difficult puzzle in the entire game, because if each of these small pyramids is the same, there will be 3∧6=729 different structures. Let’s talk about an idea
1. Under initial circumstances, return each pyramid of the octahedron to its original position.
2 Use the three-dimensional coordinate system to divide the eight pyramids of the octahedron into eight hexagrams and mark them as ABCDEFGH. Because each pyramid is rotated three times and is the same as itself, the ternary system is used to represent the triangular pyramid. As shown in the middle of Figure 2, a base of the triangular cone is represented, and the base of the triangular cone is represented counterclockwise to obtain a fully expressed triangular cone. Writing and the left side of Figure 2.
3. Use the most "special" triangular cone E (three sides are unequal) as a reference to calculate the complete expression of other relative position triangular cones. The calculations are at the bottom of Figure 2 and the results are on the right. Thus a complete expression of the octahedron is obtained.
4 completed
If the 8 pyramids are not the same, there are 729 types. Please correct me.
The Den
Scene 2 Left column
Symbol mechanism:
After completing the octahedron puzzle, obtain the puzzle information on the pillar from the resulting polyhedron to complete the puzzle.
The Den
Scene 3 Right column
Controlling authority:
1 Complete the three in the lower left corner first
2 Complete the two turntables clockwise
3. If the second wheel spins well but the third wheel cannot be connected anyway, move a symbol from the third wheel to the second wheel. Since the number of times the edge turntable and the middle turntable need to make a full turn are different, the third turntable can be corrected.
4 If it still doesn’t work, repeat step 3. Strictly implement 3 and use it twice at most.
5 If it still doesn’t work, which step did you make wrong, brother dei(〃ω〃)
The Den
Scene 4 Giant chest
Three-layer turntable mechanism:
1 It is easy to see that there is a gap in the inner layer. There are 12 changes in the adjustment ring of the gear. The direction in which one of the gaps is aligned is called 1 o'clock, 2 o'clock,...12 o'clock. The relationship between the adjustment wheel reverse direction and the three-layer turntable can be obtained as shown in the figure. (The turntable rotation direction is from above)
2 Anyway, turn the middle layer to the target point first.
3. Turn the adjustment wheel to 1 o'clock, and drive it at intervals at 2 o'clock until the upper layer and the lower layer are in the same position.
4. Turn the adjustment wheel to 3 o'clock and keep driving until all three layers reach the target position.
The Den
Scene 7 The altar in the lower left corner of the giant?
Tetrahedral organ:
This requires special attention.
1 When placing the four lower layers, you need to observe the texture of the inner and outer layers, although it is actually the simplest.
2 The most complicated thing is to place the three in the middle. You can only observe the internal texture, which requires carefulness and patience.
3 The top four are relatively simple and enough to observe the external texture.
The Den
Scene 7 The altar in the lower left corner of the giant?
Remote sensing whirring mechanism:
Without further ado, here’s the picture above
(〃ω〃)
In addition, scenes 5 and 6 are puzzles on the left and right arms of the giant, which everyone should know when playing puzzle games. This puzzle is too common, so I won’t go into more details.
The Den
Scene 8 Giant chest
73 Agency:
As shown in the picture, mark 1 from the upper left corner, followed by 2, 3...7 clockwise. After experiments, a solution was obtained: 2745136 - that is, 1234567 ₍₍ (̨̡ ‾᷄ᗣ‾᷅ )̧̢ ₎₎
The Den
Scene 9 In front of the giant’s right hand?
Puzzle mechanism:
That’s it, there’s really nothing to say.