Tutorial on how to play the E3 branch of the M-series destroyer ~ The big killer without a turret is an issue that attracts a lot of attention in the game. For the teaching of how to play the E3 branch of the M-series destroyer ~ The big killer without a turret only requires players Follow the steps mentioned below and you can easily solve it.
Unlike the Hellcat branch, it has no turret and is equipped with a forward-mounted fighting compartment. First look at its armor. The 145mm front armor is relatively hard among TDs, and its front armor has a natural bevel, so the actual equivalent is greater than the paper data, and the frontal weaknesses are still consistent. In the crotch and headband, the crotch can be covered by the terrain, and the headband can be twisted to avoid it because it is relatively small. Because the mantlet accounts for a large part of the front armor, when you encounter a tank that can directly penetrate the front slope armor, you can directly sell the mantlet.
Then there is maneuverability. Like the Hellcat, the T25 AT's movement speed is also very good among TDs. The high speed of 40 gives it the possibility of anti-circulation. The firepower is also good. The fire rate and single damage of the complete 105 gun are very good. The AP penetration is enough to deal with most level 7 HTs, and it also has an excellent 10-degree depression angle, which makes it suitable for Ford. Xu's padding method can increase the armor's effectiveness and normal output.
The next thing to talk about is its "all-rounder" feature. The first is the black gun flow, which uses high mobility and high thrust-to-weight ratio to reach hiding spots faster, and there are also some positions where low-mobility TDs cannot stand. If you play the black gun flow, it is recommended to wear camouflage nets as accessories and attach four-season paint. In addition to td's regular black gun play, the assault gun play is also completely applicable to it. However, due to its low blood volume, it is not suitable for standing and exchanging blood. It can be output through the slope play we mentioned above. Of course You can also use the height difference to attack tanks with different pitch angles at high or low places.
Different from the T25 AT, its maneuverability is greatly reduced, and its top speed can only reach about 15, so it cannot quickly change lanes in the later stage. It can only play TD's conventional black gun flow or simply go up to resist the lane. In the early stage, due to the slow movement speed, it may take a long time to reach the black gun position. At this time, you can find a teammate to push the cart to quickly reach the black gun position, or you can directly push the cart to resist the line - if it is a T34 type, which is relatively tall and heavy. If an iron tank pushes the T95, it will basically only expose the turret. The T95 will cover the weaknesses of its crotch and body, and will not affect the normal output (but in actual combat, it requires relatively tacit cooperation, otherwise it is easy to trap each other) .
In terms of firepower, it can be regarded as a large-caliber TD. The complete 155 gun has a reloading time of about 14 seconds. The average damage of a single shot is 640. The AP penetration of 276 can basically penetrate any level 9 TD. However, in case of Rats and others who have reached level 10 still need to consider using gold coin bullets. The single-shot high-damage cannon also allows it to hit a dozen cannons at the right time.
This car inherits the advantages of the T95's large-diameter pipe. The fast loading speed coupled with the powerful 640 damage average is enough to become a terrifying firepower output point on the heavy tank line. In addition, its armor part is very good. Many friends think that the big bag on its head will be its weakness. In fact, although the equivalent of this bag is worse than that of the body, it is still very high. Its real weakness is the crotch under the crotch. and the observation port (the smaller head pack on the right). If it is a low-penetration cannon and cannot hit the first hit, you can directly HE explode the head pack, and you can still deal some splash damage.
The above is the gameplay strategy guide of the M-series destroyer series brought in this issue~ If you like it, please continue to pay attention to the source code website. We will see you in the next issue!