In Back to the Future 1999, players can not only take risks alone, but also team up with friends online. Rich game content is waiting for you to experience. It not only tests operational skills, but also values strategy and tactics. It has a high level of gameplay Sex, if you don’t know how to play, you can come to this site to find related strategies. There are many strategies for the Back to the Future 1999 game. I believe it can help everyone.
1. Role information
Attribute: rock attribute
Star rating: ✦✦✦✦✦✦
Trauma Type: Realistic Trauma
Entries: output, burst, extra action.
The work of art of the occultist's hybrid species, active for an unknown period of time and displayed for an unknown period of time, is said to have been born in early spring.
The exhibition took place in Peicheng, China, and later toured the grasslands of Central Asia. It is now preserved in the St. Love Foundation.
2. Heartfelt recommendation
1. Outside Sifang City:
This is Qu Niang's exclusive mind state. After the Memoryr attacks a single target and the attack is an extra action, it will increase its own critical hit damage by 5%. This effect can be stacked up to 10 layers; after 10 layers are stacked, its own critical hit rate will be additionally increased. 12%.
2. Hopscotch Game:
Every time the Memoryr defeats an enemy target, the power of his own ritual increases by 8%. This effect can be stacked up to 4 times.
3. The applause is like thunder:
When the Memoryr attacks a single target with a critical hit, the critical hit damage is increased by 32%.
3. Skill introduction
1. Drink more Ⅰ
A courtesy that expresses friendship.
Single target attack, causing 160% real-life trauma; if oneself is in [Wine Pulp] state, consume 1-3 random layers of [Wine Pulp] to add 1 additional real-life trauma attack to the target; each layer of [Wine Pulp] consumed increases 60% Realistic trauma (the probability of consuming 1/2/3 layers of [Wine Pulp] is 20%/40%/40%)
2. Have another cup Ⅱ
A kind of etiquette that expresses friendship, most of the time.
Single target attack, causing 240% real-life trauma; if you are in [Wine Pulp] state, consume 1-3 random layers of [Wine Pulp] to add 1 additional real-life trauma attack to the target; every time you consume 1 layer of [Wine Pulp], the increase will be 60% Realistic trauma (the probability of consuming 1/2/3 layers of [Wine Pulp] is 20%/40%/40%)
3. Have another cup III
A courtesy that expresses friendship and occasionally falls far short of "friendly."
Single target attack, causing 400% real-life trauma; if oneself is in [Wine Pulp] state, consume 1-3 random layers of [Wine Pulp] to add 1 additional real-life trauma attack to the target; each layer of [Wine Pulp] consumed increases 60% Realistic trauma (the probability of consuming 1/2/3 layers of [Wine Pulp] is 20%/40%/40%)
4. The object of mention Ⅰ
A clear liquid brewed.
Chant to yourself, obtain 3 layers of [Wine Slurry] and 1 layer of [Enjoyment], and enter the [Drunken] state for 1 round.
5. The object of mention Ⅱ
The brewed clear liquid contains spring water and distiller's yeast.
Chant to yourself, obtain 6 layers of [Wine Slurry] and 1 layer of [Enjoyment], and enter the [Drunken] state for 1 round.
6. The object of mention III
The brewed clear liquid contains spring water, distiller's yeast, and the never-ending yesterday.
Chant to yourself, obtain 9 layers of [Wine Slurry] and 2 layers of [Enjoyment], and enter the [Drunken] state for 1 round.
7. Alcohol and other accidents
Reason, it should be punished again - three thousand cups!
Group attack, causing 350% real-life trauma; if the number of enemies is less than 3, each less person will cause an additional 100% real-life trauma, and the effect can be increased by up to 200% real-life trauma; before releasing, if the own [Wine Slurry] has no less than 6 layers , then consume 6 layers of [Wine Pulp], increasing the penetration rate of this attack by 100%; if you have less than 6 layers of [Wine Pulp] before releasing, you will gain 6 layers of [Wine Pulp] and 2 layers of [Enjoyment].
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