In Back to the Future 1999, players can not only take risks alone, but also team up with friends online. Rich game content is waiting for you to experience. It not only tests operational skills, but also values strategy and tactics. It has a high level of gameplay Sex, if you don’t know how to play, you can come to this site to find related strategies. There are many strategies for the Back to the Future 1999 game. I believe it can help everyone.
1. Role positioning
Tuk Tuk Bone is a wood-inspired poisoning source output character.
She can apply multiple [Poison] and convert the [Poison] on the enemy into a more powerful [Poison Curse]; the damage of [Poison Curse] will be greatly increased with each trigger, and Du Du Gu can be used every round. Trigger multiple [Poison Curse] settlements to output huge amounts of original damage.
When using the final ritual, you will enter the [Ancient Sacrifice] state. During this period, you can apply multiple layers of [Poison Curse] and greatly increase the damage caused by [Poison Curse].
2. Passive skill - pace change
At the beginning of the round, several enemy targets will be put into [Poisoned] status, and the target with the most [Poisoned] will be selected first. When other allies actively use spells to attack the enemy target, Dudugu will cause the main target to fall into an additional [poisoned] state.
When entering combat, attack increases;
[Ancient Sacrifice] Effect enhancement: additionally increases the upper limit of passion, and increases the passion gained when playing or synthesizing spell cards.
[Poison Curse]: Treated as [poisoning]; at the end of the round, it will cause a certain proportion of the user's attack source trauma. Each time [Poison Curse] resolves, the target receives increased damage from [Poison Curse] this round.
3. Active skills
【Ghost's advice】
Single target attack, causing mental trauma. If the target has fallen into the [Poison Curse] state after hitting the target, [Poison] will be converted into [Poison Curse], and there is an upper limit on the number of conversions.
[Witch "Thanks"]
Single target attack, causing mental trauma. After hitting, if the target has fallen into [Poisoned] and [Poison Curse] states at the same time, several [Poisoned] states will be consumed to resolve the [Poison Curse] carried by the target a certain number of times.
4. The final ceremony [in fire, in shadow]
Chant to yourself and enter the state of [Ancient Sacrifice].
[Ancient Sacrifice]: When in this chanting state, the enemy is deemed to have triggered [Poison Curse] several times this round, and the number of times is related to the number of rounds that the current chanting continues; at the end of the round, based on the number of rounds that the current chanting continues Deduct one's own passion, and make all enemies fall into [poisonous curse] according to the number of passion consumed; if the current passion is insufficient, consume all remaining passion to release [curtain end with a wild dance] and end the chant.
[End with a wild dance]: A group attack, causing mental trauma to all enemies. After the attack, based on the number of layers of [Poison Curse] carried by the target, an additional source trauma will be caused that is a certain proportion of the own attack.
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