Fatty is a very unique Pokémon in Pokémon Gathering. It has become an important role in the team with its powerful defense ability and unique skill combination. When using Pang Ke Din, players need to make full use of its high durability to continue to provide support and protection to teammates on the battlefield.
By rationally using Fat Keding's skills, such as "rolling" to move quickly or attack enemies, "hard support" to increase one's defense, and "fat head skill" to carry out powerful range attacks, the battlefield situation can be effectively controlled. , Create conditions for the team to win. In the game, Pang Keding has huge growth potential. Players can accumulate experience and gold coins through constant battles, gradually improving Pang Keding's various abilities, making him a key member of the team.
Fat Keding is an auxiliary character who is good at control. Although positioned as a support, it has durability comparable to defensive roles (especially special defense, second only to Sticky Dragon), and diverse control skills, making its role close to that of a tank. Its characteristic is that when attacked at close range, it can confuse the opponent and force it to move towards it. Pang Keding can effectively interrupt multiple attacks or skills that can add additional damage.
Its main control method is the second skill. You can choose "roll" to bounce enemies away, or "sing" to put enemies within range into sleep. These skills are powerful and can be learned early. In addition, one skill also has unexpected damage output.
In terms of ultimate move, Fat Keding can provide a shield for teammates within range. While the shield effect lasts, it is immune to control. This skill is particularly good at protecting teammates from the enemy's ultimate moves and control chains, and performs particularly well in important situations such as team battles.
Chain slap + rolling type
Use the "rolling" skill to quickly shorten the distance from the fleeing enemy, and use the "serial slap" to slow down the enemy. This skill set is both mobility and control. The "rolling" skill provides excellent control and can generate obstructions during use, which is completely different from the gameplay that relies on the "singing" skill. In Fatty's mirror battle, "Rolling" also performs well. Even if the opponent uses the "Singing" skill, it can effectively interrupt and bounce them away.
Although outputting damage is relatively easy to achieve, the effect of skills is greatly affected by terrain and luck, so coordinated combat with teammates is crucial. In addition, using "Roll" to control or chase enemies may put Jigglypuff in dangerous situations. Especially if you rush into the enemy's survival route, escaping will become extremely difficult, so you must accurately judge the timing of retreat.
The two skills are quick to move and show stable control performance.
Very powerful against enemy control characters.
Among the skills of Pang Keding, it is easier to cause damage.
The skill's full hit is difficult to aim, and the damage dealt fluctuates wildly based on positioning and luck.
Cleverly prevent enemies from escaping with the "Sing" skill, while combining with the "Magic Shine" skill to unleash powerful combos. "Singing" can not only increase one's own movement speed, which is suitable for chasing enemies with low blood volume, but can also be used as an effective means of movement in emergencies.
In addition, the damage of "Magic Shine" is considerable. If accurately matched with the "Singing" skill, it can effectively reduce the health of low-durability output hands by about one-third. With its explosive power, mobility, and cooldown speed, this combo excels at clearing monsters in the jungle. It is crucial that these two skills are not interrupted even when being controlled or knocked down. The "Magic Sparkle" skill can be used to perform normal attacks immediately after being released, which is convenient for strengthening normal attacks. The skill has a short cooldown time and can be used multiple times in combat, so it has an advantage over "Serial Slap" in continuous combat.
Although it goes against the image of a support character, it can even win in a duel against a Pikachu of the same level. As for the long-range weakness, it usually needs to rely on the cooperation of teammates to overcome it, or you can use the grass to ambush and limit the enemy's C position by controlling the movement speed.
"Singing" can make up for the hit difficulty of "Magic Shine", causing the enemy's durability to be reduced and it will fall into a sleep state to quickly cause damage.
Suitable for grabbing wild Pokémon
Easy to perform in mid- to late-game melee.
Compared with "Serial Slap", there are more enemies that can be defeated, making the tactical options in the game more diverse.
The effects of the two skills take a long time to trigger, lack immediate effects, and basically rely on cooperation with teammates.
It is particularly susceptible to the control and displacement skills of the ultimate move, and performs poorly when encountering weak enemies.
Compared with "serial slaps", it is more difficult to judge the advance and retreat in team battles.
Use the powerful control skill "Singing" to inhibit the enemy's movements, while using the "Serial Slap" to cause damage and facilitate pursuit. This is the skill combination with the strongest control in human combat, but relatively speaking, its output firepower is low, so it particularly relies on the cooperation of teammates.
Once the enemy steps into the "singing" range, it can firmly control the enemy with its high durability, keeping it within the attack range of the outputr for a long time. The slowing effect of "Serial Slap" also applies to escape, making it easier to quickly escape after "singing" or to assist chasing teammates. Compared with "Magic Shine", it can adjust its position more flexibly, make it easier to judge advancement and retreat, and help make up for teammates' mistakes. However, its firepower is slightly lacking. In team battles, although it helps increase the attack opportunities of teammates, it will consume more time when clearing the jungle.
Compared with the "rolling" type, it can maintain good auxiliary performance even in places without walls, making it easier to defend targets and effectively fight the enemy on its own position. However, lack of firepower remains an issue.
Focus on reducing the enemy's movement speed, making it easier to put them to sleep.
It is more convenient to fight on flat ground, which can restrict the enemy's movement for a long time and improve defensive capabilities.
Skill sets are simple and easy to use.
Excellent delaying ability, able to provide the most effective assistance when teammates are present.
It has the weakest output ability and needs well-coordinated teammates.
Although it can be killed alone in the early stage, it is difficult to upgrade in the mid-term, making it easy to encounter strong enemies in the later stage, so it becomes difficult to attack alone.
There are few effective means of attacking wild Pokémon.
Although it can be controlled for defense, due to its low mobility, it completely relies on "serial slaps" to attack the jungle, making it difficult to perform when at a disadvantage.