How to play the new profession Death Knight in Hearthstone? Some players may not understand it yet. Let’s take a look at the detailed explanation of the Death Knight profession in Hearthstone.
Hearthstone Death Knight Class Detailed Description
Hero Power: Ghoul Charge
The death knight's hero skill is Ghoul Charge, which consumes 2 mana points. Ghoul Charge summons a 1/1 Ghoul with Charge! Make good use of it, this stumbling ghoul will fall apart at the end of the turn. Fortunately, minions that die in battle can still be used by the death knight...
Class Mechanic: Corpse
Whenever a friendly minion dies, the Death Knight gains a corpse. This is a special career-exclusive resource that can enhance some cards. Each friendly minion will leave a corpse behind, including the minions you played, the minions summoned with other cards, the minions resurrected by the returning resurrection keyword, and the ghouls summoned by the hero power!
Class Building Mechanism: Runes
You may have noticed that some Death Knight cards have a colored symbol next to their mana cost. This is the rune. There are three types of runes, each representing a specialization of the death knight: red represents blood, blue represents frost, and green represents evil. These runes determine the cards that can be used when building a Death Knight deck.
When building a deck, you need to combine any three runes to determine the Death Knight cards that can be added to the deck. You can choose all of the same runes (e.g. three blood runes), or you can focus on one rune while combining it with others (e.g. two evil and one frost). The rune system gives the Death Knight a more diverse set of powerful cards, while also ensuring that there is no one-size-fits-all deck. Each rune focuses on a specific type of card and effect.
blood rune
Blood runes are the most powerful runes. Blood cards are usually field control effects, large minions, and some cards can also control the upper limit of health.
Frost Rune
Frost runes have powerful burst potential. Frost cards have many spell combinations, including direct damage, card draw, mana control, and freezing effects.
evil rune
The evil runes have the most powerful control over the undead army. Evil cards are good at summoning undead minions, summoning hordes of minions, and generating and using corpses.
Generally speaking, the more focused you are on a rune, the more you can take advantage of that rune's specialization areas. Some of Death Knight's most powerful cards require you to use only one type of rune. Sometimes, however, the use of secondary runes can mask the flaws of the primary runes. For example, the blood rune system generally only has a small number of large minions, and does not fill the field with small minions. You can choose to use a powerful card that requires three blood runes, or you can add an evil rune to help spawn corpses.
In addition, some death knight cards have no rune restrictions. These cards are universal cards that can fit into any type of Death Knight deck.
Building Tips
As you build your deck, the runes you choose will automatically update the cards you can add to your deck. You can choose to "show all runes" while building, or you can cancel this option, and the building interface will dynamically filter cards and automatically hide cards that are incompatible with the rune selection.
You can also filter the card collection based on runes through "Rune: xxx", "x" can be "blood", "ice" or "evil". For example, searching for "Rune: Blood" will find all dual-blood cards, and searching for "rune: evil" will find all single-evil cards.
Alternatively, you can search by rune and then enter a number to represent the amount of that rune. For example, searching for "evil:1" will find all single evil cards. You can also add ranges. For example, searching for "Frost: 1-2" will find all single-Frost and dual-Frost cards.
Frost is a special case because it is both a rune and a spell faction. To make a distinction, you can now search for "Faction: Frost" to find Frost Spell faction cards, but not Frost Rune cards. You can also search for "faction:none" to find spells that don't belong to any spell school.
These tips will help you browse your collection and show off your building skills! Of course, players who don't want to experience the runes and building system can still use the deck codes and autofill features.
A huge core set of 32 cards!
Under the constraints of the rune system, the cards available to the Death Knight when constructing will be limited. To make up for this, the Death Knight will have the largest core set of any class in Hearthstone!
When "March of the Lich King" is launched, you can complete the special Death Knight prologue, follow in the footsteps of Arthas Menethil, and embark on the dark path of becoming the Lich King. Complete the prologue to unlock the 32-card Death Knight core set for free!
Road to Alsace Series
When "March of the Lich King" is launched, we will also launch an independent death knight series "Path of Arthas" to help death knights catch up with other professions. Path of Arthas contains 26 different Death Knight cards*, which are specially designed to work with the Death Knight core series of cards. It can form three Death Knight initial decks to help you join the ladder battle immediately.
*A total of 49 cards: 3 legendary cards, 3 epic cards (x2), 9 rare cards (x2), and 11 common cards (x2).