What are the abnormal mutations of magic damage in Teamfight Tactics S13? "Teamfight Tactics" is not only a game, but also an emotional sustenance. Every victory makes people excited, and every failure also makes people reflect and grow. In this world full of strategies and challenges, meet the challenges ahead. The following is a list of the abnormal mutations of magic damage in Teamfight Tactics S13.
energy absorption
Gain 20 spell power. Whenever an ally dies, gain 5% of their total spell power.
magic training
Gain 20 spell power. When casting an ability, your team gains 2 spell power for every 10 mana spent.
super arcane
Gain 40 magic resistance and gain spell power equal to 50% of total magic resistance.
slime time
Every 5 seconds, releases slime on adjacent enemies, causing 150% (magic power) of magic damage and restoring health equal to 100% of the damage caused.
magic expert
This piece gains 40% bonus spell power from all sources.
laser eye
Continuously causes magic damage equivalent to 80% of the spell strength to enemies within the straight line of B cell in front, and applies a (2%) burning effect that lasts for 3 seconds.
The above is the entire list of the abnormal mutations of magic damage in S13 of "Teamfight Tactics". For more game strategies, please click on the source code website.