The game's economic system mainly includes two aspects: coinage and foreign trade exports. When it comes to minting coins, gold mines are the best choice, followed by copper mines. Foreign trade exports have the problem of unstable and uneconomical profits. They need to pay "meeting money" and the proportion of exported materials is unreasonable, often resulting in meager profits.
The current economic system is mainly divided into two aspects: coinage and foreign trade exports. Let’s talk about coinage first. Once the stonemasonry is unlocked, kilns and furnaces are an inevitable trend.
The furnace occupies a large area, but its role is important. It not only takes into account multiple functions such as strengthening the army and the economy, but the rate of forging metal ingots is also very slow. The order of speed is roughly copper < gold < iron < glass . The coinage system requires multiple furnaces for smelting copper or gold ingots (along with a kiln supplying charcoal).
Configure the furnace and minting site according to a certain ratio, and calculate the optimal minting efficiency. Gold mines are the best choice, followed by copper mines (but copper mines are used to build military infrastructure in the early stages, so if you want to mint coins, that’s no problem).
Coinage is the main source of currency creation. There is no need to worry about inflation. The value of gold coins is stable and will not depreciate. Another economic method is export trade. In fact, this method is outrageous. First, you need to find the corresponding city, and before exporting materials, you need to send some "meeting money" to the corresponding city to conduct trade.
The proportion of exported materials is quite unreasonable. It is not cost-effective for us but very cost-effective for the other party. Often you sell hundreds of materials and end up with only a profit of 500-600, and you may not be able to supply shipments every time.