The Battle of the Golden Shovel is about to start a new season of Battle of Two Cities 2 on November 22. In this season, many new chess pieces will be launched. So do you know what 5-fee chess pieces there are? What are the skills of these chess pieces? Let’s quickly follow the editor of Sourcecode.com to take a look at the 25-fee chess piece skills in the Battle of the Golden Shovel and the Battle of Two Cities.
Caitlin
Air Raid:
Enter sniper stance and call in an air gunship, which will hover over the battlefield for a few seconds while dropping several bombs on a random enemy group. Bombs can cause physical damage within a circular area.
Whenever an enemy is selected as the center point of the airstrike, that enemy loses armor and magic resistance, and is immediately followed by a Hex Bullet fired at it, causing physical damage.
Jess
Special express delivery:
Passive: Summons a placeable [Hextech Forge]. When cast, the nearest allies gain a shield that lasts for several seconds. If a forge is destroyed, it can be reborn with a percentage of its health.
Active: Summon 2 [Hex Flying Doors], and then knock the target into one of the doors, causing physical damage and making it fly back to its original position. While flying, the target deals physical damage to all enemies in its path.
Jinx
Destroy everything:
Passive: [Jinx] switches back and forth between concussive electromagnetic waves, fire chewer grenades and ultra-ultimate death missile skills.
Shocking electromagnetic wave: Causes physical damage and stuns enemies in a straight line for several seconds. Fire Chewer Grenade: Causes physical damage to 2 enemy doors within a 1-block circular range.
Ultra-Ultimate Death Missile: Launch a missile at the center of the board. The missile will cause magic damage to the enemies it hits. This damage will be reduced by a certain percentage every time the enemy is one block away from the center of the explosion.
LeBlanc
Chain of Destiny:
Chains the nearest enemies together for a few seconds, dealing magic damage split evenly between them. When one of them takes damage, a certain percentage of the damage will be shared evenly among the others as additional true damage.
[LeBlanc]'s next N attacks will cause additional magic damage. Each time a locked enemy dies from the initial damage, this additional damage will increase by a certain percentage.
Severka
Turn the situation around:
Randomly cast 1 of 3 skills for a chance to win the jackpot!
flamethrower
Telescopic punch
Chew it
Malzahar
Void Call:
Summons a 5-block long portal through the current target. Enemies hit take magic damage and are shattered by 20% magic resistance for a few seconds, and gain a layer of plague contagion.
Plague deals magic damage every second for the remainder of the turn. This effect stacks infinitely. When an infected enemy dies, he infects nearby enemies.
Magic Resistance Break: Reduces magic resistance
Mordekaiser
Iron Armor Wraith Grip:
Briefly gain damage reduction and summon a giant claw, dealing magic damage in a straight line with the most enemies. The nearest enemies receive increased damage and are pulled towards [Mordekaiser].
For the next few seconds, gain all-powerful lifesteal, +1 attack range, and replace every other attack with a slam, dealing magic damage to the target and all other enemies within a few blocks.
Rambo
Constant temperature burning:
Fire several missiles to the row where the target is located. Each missile will cause magic damage, serious injury lasting a certain period of time, and 1% burn effect to the target hit. Each missile that misses an enemy will restore mana.
If there is only 1 enemy left, fire all missiles at it
Burn: Causes true damage equal to a portion of the target's maximum health every second.
Serious injury: The healing effect received is reduced by 33%