Figuring out the best loadouts, weapons to use and perks to equip is a core part of Black Ops 6 and Warzone.
With each new iteration comes a slew of systems and features that can all radically change what aspects of loadouts can be customised, with the potential of meta-defining traits.
This is no different with Black Ops 6, and several elements - such as Wildcards and the new Combat Specialty system - add deeper elements to give plenty of reasons to dig deep and experiment with your custom loadouts.
On this page, we're going to be detailing some of the best loadouts you can put together, featuring meta weapons like the Jackal PDW, XM4, and more, running through just what makes them so good for their respective playstyles.
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In the next few sections, we detail a variety of loadouts that can be used in Black Ops 6, but with the integration of content from Black Ops 6 into Warzone, you can also make similar loadouts in that mode too.
Whilst perk sets are not quite identical, you can usually make a similarly-functioning loadout fairly easily. If it's not exactly the same, there's bound to be an alternate perk that complements your playstyle equally.
For example, the available Wildcards are different in Warzone, and there is no Combat Specialty system in place.
Whilst it has a smaller pool of options in some ways though, Warzone has much more variety in terms of the weapons on offer, having access to all MW2 and MW3 weapons to choose from. As such, there's much greater flexibility in the kinds of loadouts you can create. Be sure to check out our best guns pages for both MW2 and MW3 to see which weapons might be worth trying out in Warzone, alongside the Black Ops 6 best guns page which run through all of what's new in Season 1.
When it comes to weapon customisation, each weapon is locked to using the attachments released in their respective releases. That means you can't use attachments for Black Ops 6 weapons with weapons from MW2 and MW3, and vice versa. Though with the Carry Forward system still in place from the previous year, all MW2 and MW3 weapons share the same set of attachments and camo unlocks.
Additionally, all of your existing progress from MW2 and MW3 is honoured here. That means, whilst your overall player level is now synced with Black Ops 6 - meaning you'll be Level 1 if you haven't been playing BO6 yet - your weapon levels, attachments, and camo progress is carried across from their respective games.
Finally, Warzone also has its own unique progression and unlocks, including perks, Wildcards, weapon camos, and more.
Below are a variety of loadouts worth looking into whether you're playing Black Ops 6 or Warzone - and remember, if you're playing Warzone, you might have to use a slightly altered selection of perks.
For anyone looking for something that’ll be a great place to start, look no further than the 'All-Rounder', our recommendation for a great starting loadout, perfect for all kinds of players:
Headlined by a weapon that’s great for taking down enemies well up to medium range, with options if you want to tailor it more to your preferred playstyle, the XM4 is a great place to start. Its high rate of fire could be compared to an SMG, whilst its early unlock makes it one you can immediately take advantage of as soon as reaching Level 4 and unlocking custom loadouts.
Our recommendations for equipment and perks complement the setup, keeping you surviving longer with explosive resistance from Flak Jacket, a quicker path to non-lethal scorestreaks with Dispatcher, and equipment recharges through Quartermaster. Add on Gung-Ho from the Perk Greed wildcard and the bonuses provided by the Strategist Combat Specialty - activated by equipping three perks of the same type - and you’ve got multiple mobility and score bonuses on top.
For more on this loadout and extra information on the best attachments to equip on the XM4, be sure to check out our best XM4 loadout and class build guide for all the key details.
There’s one weapon that dominated the beta’s first weekend and its still solid in the full game, headlining this next build - one that’s perfectly suited to all those who love fast-paced, close-quarters action:
Very quickly after players got their hands on Black Ops 6, the Jackal PDW was picked up as one of the best weapons of the bunch, packing a short time-to-kill (TTK) and all-round solid stats. This could be considered a better pick for the all-round class, but of course being an SMG, it doesn’t quite reach the same range as the XM4. However, it’s still very much a very strong weapon, and owners of the Vault Edition have access to its 'Scourge' variant that comes pre-equipped with a bunch of attachments that enhance its capabilities - so if you've purchased that edition, we highly recommend try it out!
As for the loadout, the approach was to build a class that focuses on stealth and mobility - that’s why we went with perks such as Ghost, Dexterity, Double Time, and Gung-Ho via the Perk Greed wildcard. Chuck a suppressor on the Jackal PDW, and you’re set for a silent, but deadly approach that is incredibly mobile and effective at close range.
If you’re curious for more details on this build, as well as what attachments you should pair with the primary SMG, check out our Jackal PDW loadout and class build guide.
An alternative to the previous SMG loadout, this next loadout is using a different primary weapon to achieve similar results, whilst taking advantage of the Overkill wildcard to lean even further into that close quarters playstyle:
A well-known weapon from past games, the MP5 - given the name of C9 for its return in Black Ops 6 - is another solid SMG that became a fairly popular pick in the beta. Whilst it’s no doubt overshadowed by the Jackal PDW, the C9 is still very much a decent weapon worth taking for a spin. We’re recommending you use that, paired with the Marine SP shotgun - or its Unrepentant variant if you own the Vault Edition - and combine the two to become an unstoppable force of close-quarters power.
To back up this playstyle, we’re opting for perks that lean into mobility and survivability. Assassin lets you turn hunters into hunted by granting bonus score upon eliminating players on killstreaks and picking up the packs they drop, while Dexterity and Double Time each give you a set of mobility-based bonuses. Equipping all three of these Enforcer-type perks also unlocks their associated combat specialty, granting you a temporary movement speed and health regeneration buff.
Additional equipment like the Stim Shot will keep you in the action with health regen and a Tac Sprint refresh, whilst the Assault Pack will keep you stocked up on ammo and equipment.
All in all, what this loadout lacks in range, it makes up for in being a perfect pairing on smaller maps.
Taking cues from the inclusion of a shotgun in the previous loadout, this one’s taking less of a assault focus, and more of a close-quarters, support focus, intended for taking down enemy equipment and scorestreaks:
The leading weapon here is of course the Marine SP, which many players will be able to make even better through attachments - unlocked either through levelling, or by taking advantage of the Unrepentant Mastercraft variant included within the game’s Vault Edition. The focus with the shotty is, of course, close quarters combat, whilst the Cigma 2B rocket launcher is intended purely for taking out enemy scorestreaks and equipment.
Beyond that, the perks help lean into that support role. Whilst Flak Jacket just provides some extra defence for you against enemy explosives, Engineer and Bankroll assist you in noticing enemy equipment and scorestreaks through walls, and help you reach your own scorestreaks quicker, bringing in those teamplay elements. Along with Gung-Ho which gives a few bonuses including the ability to reload whilst tactical sprinting, you’ll be able to load a shot or two, whilst remaining incredibly mobile.
Throwing in an Assault Pack on top of all this, you’ll be able to stay stocked up and ready for a fight - whether against other players, or their scorestreaks plaguing the airspace.
For those who prefer longer range combat with a sniper rifle, there was one sniper that garnered a lot of attention during the beta’s first weekend, and below we’ve got a build featuring it that any sniper fan will be curious about:
The headlining weapon of this loadout is of course, the LR 7.62, a bolt-action sniper rifle that’s great at delivering high damage across those long distances. With a high chance to land a one-shot kill, and paired with the Jackal PDW - another hugely popular weapon - this is a great pairing that gives strong options for both long and close range combat.
Beyond that, the perks are focused on survivability and sustainability - Flak Jacket gives you that bonus explosive resistance, Dispatcher nets you non-lethal scorestreaks faster, and Quartermaster replenishes your equipment overtime. You could make this better by swapping out the Trophy System for an Assault Pack to then stock up on ammo, and even more lethal and tactical grenades, but it all depends how mobile you plan to be.
If this loadout sounds like one you want to experiment with and learn more about, be sure to head on over to our LR 7.62 loadout and class build guide, where we detail everything you need to know about what attachments to use, and how all its elements complement the overall feel and playstyle of the class.
Similar to our previous CQC Support loadout, we’re taking a similar approach when it comes to our recommendation for an LMG-based class, looking at a mix of an assault and support:
There are a couple of approaches you can take with this loadout - both feature the XMG LMG, but one involves the use of Overkill as your wildcard, and the other instead opts for Perk Greed.
If you go the Overkill route, you can load up a shotgun for more general combat purposes that’ll not only give you a good backup in the times you can’t reload the XMG’s 100-round mag, but also be a great close range alternative rather than spraying and praying with the LMG.
Alternatively, you could opt for a more demolitions focus, swapping out Overkill for Perk Greed and picking the Quartermaster perk for rechargeable equipment. In place of the shotgun, you can then go for the Cigma 2B launcher and be more able to take out enemy equipment and scorestreaks.
Both of these are worth looking into for LMG fans, but whether you create two separate loadouts or just edit them mid-match, the general setup when it comes to perks and equipment is the same - a focus on survivability, and earning scorestreaks faster. Additionally, if you opt for the Perk Greed approach, your Quartermaster will also activate the bonuses provided by the Strategist Combat Specialty.
For anyone who wants a bit more flexibility across distances that’s similar to snipers, but with an assault rifle edge, this Marksman-Rifle-based loadout with a stealthy backup is something that’ll pique your interest:
Whilst it’s found within more of a niche category, the SWAT 5.56 is a 3-round burst DMR, and is comparable to any other burst weapon you might’ve used in previous titles. Just as the description mentions, it features strong stability and is perfect for mid-range engagements. This is the headlining weapon and will get you in the scout playstyle. To complement the weapon and assist for any close-range, mobile advances you make, the Jackal PDW SMG paired with a suppressor is the ideal companion for the rifle.
To lean further into that stealth playstyle, the perks here all support it - Ghost in particular is the key one here, keeping you hidden off enemy UAVs and more whilst moving, planting or defusing objectives, and more. Tracker allows you to see enemy footprints and auto-pings enemy locations just from spotting them while ADS-ing.
Vigilance is handy to keep you alert, notifying you when you’re appearing on the enemy radar - which may be common if stationary for too long, or firing your DMR. It’ll also keep your radars intact when enemies call in Counter UAVs too, keeping you alert on the enemy’s position.Thanks to a selection of three Recon perks, you’ll also get the associated Combat Specialty bonus too, which only deepens your stealth prowess and scouting capabilities.
On the whole, you’ll be a worthy teammate to have, controlling sightlines and spotting enemies from afar - including through walls upon respawn thanks to the Recon Combat Specialty. You could opt for a sniper rifle over the marksman if you’re wanting to be effective from a longer range, but the general approach remains the same.
For more Black Ops 6 guides, be sure to check out our various loadout pages, as well our tips and tricks, explainer guide on the new Omnimovement system, and all the bells and whistles it comes along with.