FFXIV: Echoes of Vana’diel Makes Me Nostalgic & I Don’t Even Play FFXI
Author:Eve ColeUpdate Time:2024-11-19 12:24:01
With the release of every new expansion in Final Fantasy XIV (FFXIV), Square Enix drops a new 24-man Alliance Raid into the mix as well, and it always comes with a pretty engaging story to go with it.
The quality of these stories have been improving with each new iteration, and the latest offering — titled Echoes of Vana’diel and based off of Final Fantasy XI — is already shaping up to be yet another winner.
I’ve always joked that the events and collabs in FFXIV are really just well-done advertisements for other Square Enix joints (see: FFXVI‘s Path Infernal event). While there’s still more story to get through in Echoes of Vana’diel, Square Enix has already sold me on FFXI and convinced me that it might actually be worth checking out even today.
Like most other collab-style stories in FFXIV, Echoes of Vana’diel begins with a displaced adventurer who has somehow found their way to Tural. And, of course, he has amnesia, because how else is the game going to deliver its stunning revelations at the end of the second act when we finally find out that our new friend is probably an anti-hero but has decided to join the good guys because of the power of friendship? If I sound a little jaded, it’s probably because, after over two decades of playing JRPGs, I feel like I’ve seen all the tropes. Even so, Echoes of Vana’diel has me feeling strangely nostalgic for a game I’ve never even played before.
Over the years, the Final Fantasy series has evolved in tremendous ways. The jump from 2D to 3D was a big one, with Final Fantasy VII being widely considered the landmark entry of the series. Even with these big technological jumps, however, the old-school FF games never deviated from its one, defining element: a party made up of lovable characters who might come off as one-dimensional or trope-y at times, but would never fail to be endearing to the player.