Codename Partner is the ARPG mobile game of One Piece's latest IP mobile game. In the game, Will Card is a very important gameplay, which can provide various attribute bonuses to the characters. Many players still don't know how to choose the Will Card of different characters. The following is Let me bring you a complete guide to matching Codename Partner Will Cards.
1. Explanation of will
1. Will attributes are divided into "basic attributes" and "sub-affix attributes". After equipping a partner, you can get bonus effects. The higher the will star level, the higher the added attributes.
2. Equipping "2 pieces" or "4 pieces" of the same type of will can activate the "set attribute".
2. Basic attributes of will
Position 1: Physical attack + attribute attack
Position 2: Physical defense + attribute defense
Position 3: HP + critical hit rate
Position 4: Percentage bonus (health/physical attack/attribute attack/physical defense/attribute defense/physical damage/attribute damage)
Position 5: Percentage bonus (health/physical attack/attribute attack/physical defense/attribute defense/energy recovery)
Position 6: Percent bonus (health/physical attack/attribute attack/physical defense/attribute defense/crit rate/crit damage)
Note: The basic attributes in () are randomly generated and have fixed values. They have nothing to do with the type of will. Strengthening stone resources are scarce. Be sure to pay attention to the basic attributes before strengthening. The basic attributes are very important. Don’t just see the golden card you want. No brainstorming.
Basic attribute selection:
There is nothing much to say about the fixed basic attributes of positions 1 to 3.
For the output card sleeve in position 4, choose physical attack/attribute attack/physical damage/attribute damage (the physical/attribute attack bonus is based on the character's own attack points, excluding the attack points on the card; and physical /Attribute damage is a percentage addition to the physical/attribute damage caused by the sum of all attack points. The priority of physical/attribute damage is greater than that of physical/attribute attack). For defensive card sets, choose health value/physical defense/ Attribute defense.
Position 5 is similar to position 4, but position 5 has an additional energy recovery. It is the only entry with energy recovery in the current version. Energy recovery partners like Empress, Shemale, Chopper, and Brooke will definitely give priority to this attribute.
Position 6 has more critical hit rate/crit damage. These two attributes must have higher priority than physical attack/attribute attack, because the benefit of critical hit is greater than attack in any game, and these two have no priority, and their own critical hit If the rate is high ≥ 80%, choose critical damage, otherwise choose critical hit rate.
3. Adverbial attributes
1. The higher the will star level, the more "initial number" adverbs are likely to appear.
2. Three-Star Will: At least 1 initially and at most 2.
3. Four-star Will: At least 1 initially, and at most 2.
4. Five-star Will: At least 2 initially, and at most 4.
5. Six-star will: at least 2 initially and at most 4.
4. Attributes of Will Set
Will card sets are mainly divided into two categories, output type (physical/attribute attack, critical hit, critical damage) and defensive type (full defense, blood volume)
Dolly and Brocky (Crit Set) Critical hit rate +20% (2-piece set)
Ryoma (Crit Damage Set) Critical Damage +60% (Set of 4)
Kobra (physical attack set) physical attack +40% (4-piece set)
Clover (Spell Power Set) Attribute Attack +40% (Set of 4)
Boatman Tom (defense set) Total defense +20% (2-piece set)
Krokas (HP set) HP +20% (2-piece set)
The 5 sets of purple cards are physical attack, magic power, defense, HP, and critical hit +15%. They are all 2-piece sets and can be superimposed. If you wear 6-piece physical attack sets, you will have 3 physical attack +15% The set effect and excessive card will not be introduced in detail here.
Commonly used character suit combinations (personal summary and recommendations, if there is anything bad to say, you can discuss it together):
Ace/Thor: 4 pieces of spell power sets/crit damage sets + 2 pieces of critical hit sets (the priority of critical damage is greater than that of spell power, if there is critical damage, take the critical damage).
Hawkeye/Lao Sha/Leopard: 4 pieces of physical attack sets/crit damage sets + 2 pieces of critical hit sets (crit damage has priority over physical attack, if there is critical damage, take the critical damage).
Bucky, Franky, Minotaur (the best shield-breaking and damage-reducing partners in the current version): 4 pieces of defense sets + 2 pieces of health sets, or 4 pieces of health sets are also acceptable. The effect of the two sets of will can be repeated Superimposed, for example, a 4-piece defense set will have two set attributes of +20% total defense.
Shemale/Empress: 4 pieces of defense sets + 2 pieces of health sets. The current version has deleted the energy recovery set and the health recovery set. The damage of these two sets is pitiful, so I use the defense health set to keep myself alive as an auxiliary to refresh energy for teammates. That's it.
5. Will strengthening
Note: You can engage in team battles around level 35 (level 40 and level 7 trials), and you can start to obtain gold cards. The transition period for purple cards is very short (three days before the server opens), so you don’t need to spend too many resources at the beginning. Cultivate purple cards (up to two sets of 9 or 12 level purple cards are enough, and two outputs can be worn). Although the cultivated cards can also be used to strengthen, only 80% of the resources will be returned (take the Kryptonian from your partner for the first pass) When I didn’t say it), the purple kara is full of 90 strengthening stones, and the five-star gold kara is full of 255 strengthening stones.
①The effect of will strengthening on basic attributes.
1. "Will Strengthening" can increase the "Basic Attribute Bonus".
2. The higher the enhancement level, the higher the basic attributes of will bonus.
②The effect of will strengthening on adverbial attributes
1. When the level of will strengthening increases, "every three levels" will "strengthen existing attributes" or "add new attributes"
2. The higher the will star level, the higher the enhanced or newly added adverbial attributes will be.
3. The maximum enhancement level is "Level 15", and the maximum number of sub-affix attributes is "4"
③The impact of strengthening level on the attributes of adverbial affixes
Different numbers: Strengthen +3, Strengthen +6, Strengthen +9, Strengthen +12, Strengthen +15 The rules are as follows:
1. Current 1 article: Strengthen the existing one, add 1 new article, and add 1 new article.
2. There are currently 2 items: strengthen existing, strengthen existing, add 1 new item, add 1 new item, strengthen existing.
3. There are currently 3 items: strengthen existing, strengthen existing, strengthen existing, add 1 new item, and strengthen existing.
4. Current 4 items: Strengthen the existing, strengthen the existing, strengthen the existing, strengthen the existing, strengthen the existing.
④ Rules for will replacement (props can be purchased in the ship group mall, and can also be produced by treasure hunting)
1. Only four-star and above full-level wills can be replaced.
2. The replacement operation will randomly select one of the affixes of the current will and generate another random affix.
3. The captain can choose to keep the original affix, or choose to replace the original affix with a new one.
4. The replaced affix cannot be restored to the original affix.
5. The attributes of the newly generated affixes are initial attributes that have not been strengthened. When replacing the old affixes that have been strengthened,
Careful consideration is required.
⑤ Rules rewritten by will (rare props, produced in small quantities from activities or treasure hunts)
1. Only those with five-star and above full-level will can rewrite.
2. The rewriting operation will re-randomize all the affixes in the current will.
3. The number of times affixes are strengthened will also be redistributed.
4. The number of affixes generated by rewriting is consistent with the number of affixes of the current will.
5. The captain can choose to keep the original affix, or choose to replace the original affix with a new affix.
6. The number of reinforcements lost due to replacement operations will be re-granted during rewriting.
Note: Before strengthening the will card, you must pay attention to whether the initial affix attributes are 2 or 4. The smaller the number of initial affixes, the greater the loss. Whether the affix attributes are in line with the effect of the will set, if not, please strengthen it carefully, otherwise a lot of resources will be wasted. It is better to get a suitable purple card, let alone the basic attributes, so you must be cautious.