The War of the Three Kingdoms is a text-placement mobile game with the theme of the Three Kingdoms. There are various classic Three Kingdoms generals in the game, including Wei, Shu, Wu and other heroes. Some players are not sure which generals are strong enough to be cultivated. The following is Let’s bring you an analysis and evaluation of the strength of the generals in National War and Three Kingdoms.
Wei State:
Xiahoudun: The normal enhanced version of the human shield, the shield of skill 1, and the damage reduction of skill 2 can give her a good chance of survival. Together with the passive of skill 3, and the active probability of skill 4 to return blood, she is a good player in the mid-to-late stage. A good front row, especially with generals with other supporting abilities, can function better.
Zhang Liao: One of Wei's main outputs, maximizing the advantage is in the critical strike array. Skill 1 can completely allow you to hit the upper limit in the mid-to-late stage. Skill 2 is biased toward the team. Skills 3 and 4 complement each other and belong to the late stage. Heroes are not suitable for raising in the early stage.
Guo Jia: He should be the divine general of the Wei Kingdom. He has damage output, self-regeneration, and healing. He is a very comprehensive general. However, he has prerequisites. Sima Yi is a must for Guo Jia. Guo Jia’s other teammates can die, but Sima cannot die. . If there are skill blessings and teammate assistance, Guo Jia's front row resistance is absolutely no problem. As for the primary and secondary issues, I personally prefer Guo Jia as the assist, and the effect is good.
Sima Yi: A relatively controversial rare general. Some people think that he is very good. In fact, no matter how powerful the enemy is at maximizing the effect of the rebels, the advantage on the push map can only be 1V1, and because of the problem of anger retaliation, the 4th skill will be a conflict in the future. skills can never be used. But it is indeed indispensable in the triangle system of Wei State. It depends on how to play its role. It prefers to make meat.
Xu Chu: The former single-player king, now he has returned to the normal route, and his skill advantage is relatively good. Now even though the probability and blood recovery have been lowered, he can still use it. Dian Wei Xu Chu has two hard-hitting bonuses.
Dian Wei: It looks like an output, but it’s just weak. Because of the current problem of resistance stacking, there is a chance to turn it into damage resistance without damage, and the ability can be calculated vertically, but the bond is not well matched with the whole body, and the effect is limited. When there is a lack of flesh, There was no problem picking him.
Cao Cao: A rare general under Lu Bu. After his 2nd skill has been modified, he has become a general that is more focused on PVP. His 1st skill is very advantageous in maps, and Cao Cao will also have an advantage in subsequent content. It is relatively difficult to acquire. Personally, I feel that the function is the icing on the cake when it comes to tweets, and I don’t care if it exists or not.
Yu Jin: Most of the unpopular generals are used for bonding. They are only suitable for the five good generals. The others will be used as transitional auxiliary generals and will not be used by anyone for a long time.
Xu Huang: The door-panel meat of the Five Sons of Good Generals is one of the most difficult to deal with among the generals. He is also a kind of meat assistant. He is very capable and is also Zhang Liao's must-have deputy.
Cao Ren: Cao Wei's iron plate can also restore health by itself. Nowadays, most of them appear as pendants. What I like most is his enhanced 3 skills.
Xia Houyuan: Players have basically never seen this used, because they will not waste orange resources on him, but it is very uncomfortable for NPCs to encounter him.
Zhang Jaw: A special general among the five sons, he is also a meat supporter. The maximum damage of skill 1 and the unyielding probability allow him to play a certain role, but it is very limited. The percentage milk of the general worker probability is his characteristic. After all, other meats are It's your own milk.
Le Jin: He is also a status-based general whose auxiliary ability is stronger than his own output ability.
Xun You: A general with the characteristic of reducing anger. He can cut the percentage of the front row, but there are contradictions and the formation is relatively limited. No one thinks they are strong, no one devotes resources to support them.
Zhen Ji: After the enhancement in 1.2.2, he should be regarded as a finalized general. Most of Orange’s resources will be given to him. There is no doubt that he is an auxiliary. He also has damage reduction. He can cooperate with the reduction of teammates relatively well, and his teammates’ skills are great with him. Can retaliate and is impressive.
Cheng Yu: No features, no advantages.
Pound: Very unique, but it cannot be integrated into the Wei system, so its effect is relatively good.
Cao Pi: It’s an attached fetter position, and the most important role is probably in the rebel army.
Shu Kingdom:
Zhang Fei: Rebirth is his specialty. Among the Five Tigers, Zhang Fei is one of the toughest among all. Skill 4 is very good for protection and battery life.
Liu Bei: He is a semi-meat-type support. He is characterized by his 4th skill, which can restore blood and has a good bonding position.
Zhuge Liang: A rare general. He has quite a lot of bonds and is not bad at being the master general. However, it is very late in the game and requires a lot of resources and support. His overall support ability is also strong and he can match many generals.
Huang Zhong: He seems to be versatile, but in fact he just fits into the mainstream. With his unyielding strength, he is one of the popular generals. There is no reason why, just ask, he is strong.
Ma Chao: He is a PVP general. He is easy to harvest in PVE in the early stage and has no one to develop him yet.
Zhao Yun: Rare, one of the late-stage types available on the eighth day, with many requirements, special skills for continuous harvesting, and strong PVP.
Guan Yu: Rare, one of the choices on the eighth day, a mainstream general now. It’s hard to say what will happen in the future, but he will definitely be able to play well.
Pang Tong: A player who reduces anger and controls, can be paired with Zhuge.
Jiang Wei: A weak version of Guan Yu with violent output and outstanding abilities that can be developed. With Guan Yu, you can only rely on preference.
Wei Yan: Those who like combat power can raise him. He is one of the ceilings of combat power and his output is not bad.
Xu Shu: The players who reduce anger and control are not very good at bonding and cannot integrate into the Shu system.
Xia Houjuan: With the bond of Zhang Fei, his anger support ability is good.
Ma Liang: 3 skills can assist, no fetters.
Fazheng: After the star is high, he can block one side by himself, but he is a purple general.
Zhu Rong: Critical hit general, no fetters
Meng Huo: Here comes the key point. Without Lu Bu, he is an optimized option, which can make your entire team PVE reach the limit. It is the first choice for Xiaokrypton Africans. Only he and Lu Bu have it.
Zhang Bao: No fetters, auxiliary ability is feasible.
Huang Yueying: The purple general will assist the king with no explanation.
Guan Xing: Only a shield and + defense, no other features.
The five tiger generals in the lineup should be everyone's popular choice. They are really good at fighting. In PVE, resources are tight. There are many lineups with Guan Yu as the mainstream. The only flaw of Shu is that it has no battery life because the output is too violent.
Wu Guo:
Taishi Ci: A rare general who has advantages in both PVP and PVE. He has outstanding abilities. He suppresses anger for all and restores blood with the skills of surrounding teammates. His team effect is very good, but he definitely needs stars. The combination with Sun Ce is a perfect match.
Sun Ce: Skills 1 and 4 are his life skills, and death counterattack is his specialty.
Sun Quan: For heroes in the late stage, blocking requires relatively many resources, but the data is not fully reflected. Many of the advantageous skills are biased toward the later stage. If you like it, you can raise it and use it. It will gradually grow into quite good, but the early stage is a bit more difficult.
Lu Meng: He is a weak version of Guan Yu, with outstanding abilities, and has a place in the Wu system.
Zhou Yu: After strengthening, it is a regeneration robot. Although it is probabilistic, it is very useful when the star is high, but it has a small body, and the position and formation are limited, so you can only choose. The 4th skill is the only one that reduces healing.
Da Qiao: An unpopular player, no one uses him, and he is despised by others. The unique possibility of skill 1 is springing up again.
Xiao Qiao: A commoner general. It is very useful after being strengthened. Who knows who uses it.
Lu Xun: Skill 4 is a weakened version of Zhuge's 4 skill. If you don't admire his burning coverage method, Zhou Yu and Lu Xun are a perfect match, dual output + harvest.
Gan Ning: The king in the early stage, the clone of teammates who died. The higher the star, the stronger the clone. One of the kings of NPC, they will basically want to kill him first. The forbidden anger of skill 1 is easier to use than Tai Shici's, but Gan Ning has shortcomings. Obviously, success or failure lies with your teammates.
Lu Su: I don’t know what Wu Guo’s black hole output will be like in the future, because I haven’t tested it, but I feel it can be used.
Zhou Tai: Meat assistant, strengthen the front row, that is, the positioning formation is limited, and the small body is quite acceptable.
Bu Trainer: The NPC is the embodiment of a nightmare. The general worker is full of milk and smells like milk. The only drawback is that he has no bond with Sun Quan.
Huang Gai: A counterattack formation that can comply with the burning coverage law and perfectly fits Zhou Yu's position.
Xu Sheng: Without bonds, it won’t be of much use.
Zhang Hong: Without fetters, it won’t be of much use.
Cheng Pu: The auxiliary ability is strong, but it lacks the ability to regenerate anger and blood.
Sun Shangxiang: He has superior skills, but he is the purple general.
Zhang Zhao: Without fetters, it won’t be of much use.
Heroes:
Lu Bu: The only and rarest rare general. He can only be opened through lottery treasure chests. He also has a unique group dizziness, which means there are two different game experiences with or without him. The limit is very high and can reach unexpected heights. He can be matched with any force. 4+1/3+2 system.
Hua Tuo: A rare general. With the beginning of the reset, Hua Tuo, who has been strengthened twice, still has no one, and his role is indeed the most advantageous among the group milk. He can remove control and percentage milk as well as a means of protection. The evolution is perfectly restrained. Heroes with all status skills such as Lu Bu are also a 4+1/3+2 system that can be matched with any force.
Dong Zhuo: The strongest one among all the heroes (one of the strongest). The maximum effect can only be achieved in the critical strike formation. Other formations will relatively weaken his 3 skills. Dong Zhuo does not have Lu Bu Diao Chan (2 rare generals). He is also a younger brother, so he is relatively difficult to match, and he is relatively late. (Some people may argue that Yuan Shao and Sun Quan can be used to bond with him, but the core point is still missed)
Diao Chan: A rare general, one of the all-purpose anger regeneration auxiliaries. He can also call the shots. He has relatively many bonds. He can also be matched into the 4+1/3+2 system of any force, but the formation has certain requirements.
Yuan Shao: The main representative of the counterattack general can also protect himself in times of crisis. The counterattack formation is one of his belongings. Its function is relatively independent. It is generally cultivated by those who like it. Moreover, the counterattack can only be done once in a round. , the effect is not very strong (probably to limit NPC), there are not many generals that can be matched, and it is difficult to cooperate.
Gongsun Zan: A semi-meaty general, good at supporting anger regeneration, and can also be paired with Zhao Yun. His overall ability is not bad.
Zhang Jiao: An unpopular hero. The counter-attack rate of anger has been improved. The tearing skill is unique to half (Zhao Yun can do it). The output is good, but the others have no value at all. The bond is also an unpopular type and can only be relied on. Preferences.
Zuo Ci: A player who reduces anger, gives teammates critical hits and critical hit strength, and has a chance to recover blood when hit. The amount of blood recovery is not considerable for a small body. The bond is enough to give the leader Lu Bu a little thickness, and he is bound by two large groups of breasts. The kind that would be a pity to abandon.
Wen Chou: It has powerful functions as a single general, but its combination is relatively limited. It only has one fetter, so it doesn’t matter if it is used as a pendant.
Yan Liang: A powerful human shield, easy to use in both the early and late stages (even easier to use than Dong Zhuo without restrictions), with only 2 fetters.
The following are all orange generals
Yu Ji: He has a unique skill of slowness, which can buff his teammates. He is an incidental general and can have more bonding equipment.
Lu Zhi: He has unique skills such as spiritual explosion and single-target healing. He is also an incidental general.
Hua Xiong: He is a high-status orange general, but he has become a weak general, so some of his skills are relatively unsatisfactory. He has become a pure defensive general and can only use the system to maximize his advantages.
Cai Wenji: There is no rare general Zhou Yuqian. He is a very good group anger recovery person. Other skills can only be seen and used.
Gao Shun: He should be the best in blocking. As long as there are people to assist him, he is very capable (I don’t have the resources to assist powerful red generals, how about assisting this thing?) He is relatively limited in formation and blocking, so he is very limited, and blocking Compared with other routes, the block is very late, and it is more difficult to form, and it is unfettered.
Chen Gong: Ignore it, no one will use it, and the skills have no advantages or characteristics. Popular generals have covered his skills, and he has no bonds.
Jushou: Yuan Shao’s pendant-type teammate has a relatively limited role for the team, and his value may be unknown (not developed).