The Familiar Project is a strategic card placement mobile game. In the game, players have various characters with different attributes and can form their own lineup. So which characters are worth cultivating for novice players? Below I will bring you recommendations on character development for newbies in the Familiar Project.
1.Water Mummy
This is given at the beginning, and various gift packages can help newbies quickly rise to star level. It is a familiar familiar that is recommended for beginners in the early stage; but it is only limited to the early stage, and will increase the number in the later stage. But it can indeed be used as the core of the team in the early stage. You won’t lose money, and you can be a high-end dog food at the end.
One sentence recommendation: Sacrifice my teammates.
2.Crazy Ivan
This is the main C of my current lineup. Speaking of which, Phoenix boss first used this, and I have carried it forward. Photon suits are more commonly used. This use requires certain requirements for equipment and lineup matching. I will explain the matching examples in detail later. In short, it is necessary to have enough hits to allow the bomb to detonate smoothly, and the real damage will be very powerful.
One sentence recommendation: Invincible.
3. Sickle Messenger
Ignores output and has strong AOE damage. Although he has been stabbed now, his output is still very powerful. With certain support, he can still deal tons of damage. If he piles up critical hits and explosions, it will be OK. The disadvantage is that the turtle move can easily be controlled and affect the output. It requires immunity or the [Six Paths of Reincarnation] Noble Phantasm.
One sentence recommendation: If I cut you with this knife, you might die.
4. Dragon
This familiar given by the 7-Day Music Club is a versatile output. In fact, I have been struggling with whether to put it as an output or an auxiliary output. As a result, I checked the popularity list and found that it was classified into the output category. Let's treat it as output. This familiar can be matched with almost all lineups. It clears energy and can be regarded as a soft control (restricting the opponent's familiar, but others can still move it). As shown in the picture, I paired it with the frozen stigmata and the [Eye of Destiny Supervision]. Try to use this familiar as much as possible. Magic aoe control to maximize profits.
One sentence recommendation: I will spray you to death with a mouthful of salt soda.
5. Clockwork Doll
Fire Doll is a relatively stable output with certain characteristics. Wind Doll is also recommended here, it is also very powerful. The characteristic of this familiar is its always stable output, which is very useful in the early and mid-term. In the early stage, the double AOE can quickly push the map. In the later stage, when encountering many passive enemies, the output is still very powerful. The second skill can also be refunded. I use it all the time. And there is another function, that is, it is passive, which is very effective against the fire soul girl and the like. Perhaps the disadvantage is that it requires output, and it is difficult to hit, and C alone always feels a bit inadequate.
One sentence recommendation: Stretch your neck over and let me wrap a thread around it.
6.Phoenix
As a DPS, Turkey is positioned as an arena player. After all, he will only have DPS when he is beaten. It is a bit untenable to promote the Vietnam War. Very weak. But as long as you don't lose JJC when thrown, it's like a perpetual motion machine when paired with some familiars (such as the Pyromanchu). The ultimate move is full of blood but ignored. All the big guys have one, so they must practice it.
One sentence recommendation: What can’t kill me can only make me stronger.
7. Poker King
This output is not a first-line output, but the turtle move is indeed very explosive. If you want to have higher returns, you need to use it with a defense-breaking familiar (Wind Chicken).
One sentence recommendation: If you don’t see this fist as big as a sand bowl, it will be on your head in the next round.
8.Crazy Ivan
Crazy Rabbit’s CP, speaking of light and darkness, is not very common, and I didn’t want to recommend it at first (I don’t have one at the moment, out of spite). But the light and darkness are indeed at a higher level, so let’s share some common ones. For example, this one is paired with the Crazy Rabbit, and the speed can be adjusted to detonate faster, and it is also poisonous. The group CP is very strong. By the way, water rabbits are also available.
One sentence recommendation: Here is a bomb: boom.
9. Knight of Holy Light
The former king of single seconds, ignoring output. Because the ignore type was too strong in the previous version, this one was affected by the Wind Death. The whole disregard is weakened a bit. But it’s better to save one, after all, this one is still very fierce if it hurts a single person.
One sentence recommendation: Have you ever seen a 40-meter sword?
10.Nine-tailed fox
The Fox family is really ill-fated. They have been cut and strengthened in various ways, and they have been strengthened and cut. Here we recommend Fire Fox and Dark Fox together. The output of these two is just okay. It is a beheading familiar. Without killing, the income will be much lower. Dark Fox is stronger than this, and it is a bit ignored.
One sentence recommendation: Brother, do you want to watch the dance?