Spirit Walker upgrade module matching
Sprint style:
Generally bring at least the first two or three modules. There are five enhancement types in sprint, but in the final analysis, there are only three attributes. If it is full, you can put it all down, which will give you a total of three sprint accumulation slots, three CD reductions, and one invincibility (bringing invincibility will increase the CD). This style of play will basically be based on sprint modules, which are common in speed passes and quick kills. It is mainly convenient for running around the map and jumping up close to kill the enemy.
Slow flow when senses are heightened:
This is a very practical and powerful genre. Specifically, it carries the fourth sensory enhancement slowdown in the fourth row and the fifth kill in the second row triggers sensory enhancement. Its effect is roughly equivalent to that of every kill. A small uplink slows down the effect.
Super invincible double flash flow:
The first is to increase the range of the flash (become longer), the second is to increase the range of the flash (become wider), and the third is to add an additional flash (number of times). Double flash flow is very unreasonable. If you feel it is not strong enough, you can add a module that extends the aiming time.
The above is all the content of the Ghost Walker upgrade module. I hope it can be helpful to everyone.