In Sekiro, you choose to betray the prince when facing your adoptive father. After entering the Shura ending directly, defeat Nagama, and then the old Ashina Isshin will fight you. Here is a strategy for how to fight the old Isshin.
How to fight the old Sekiro Ashina Isshin?
1. The first stage:
From this stage onwards, you must pay attention to his positioning, and you must not force him into a corner, otherwise very troublesome problems will arise, which will be discussed in detail later.
During the entire stage, non-dangerous attacks are locked and the blood will not be deducted if you block it perfectly, so there is nothing special to pay attention to here.
At the beginning, you will definitely charge forward and chop twice in succession. If you block the first knife perfectly, it will not trigger the second knife, and you can pursue it immediately. You must master this, which will give you a very good starting rhythm.
After he perfectly blocks your attack, there is a high probability that he will come with two consecutive slashes + downward slashes. If he perfectly blocks the two consecutive slashes with his dominant body, he can immediately pursue and interrupt the downward slash, and then continue to attack; secondly, he will come to stab you. If you step back and connect with a sudden stab, you can just block and then see through.
You can 100% hit him only if you start to chase him after you block him perfectly or when he uses his skills and goes into a straight line. Otherwise, there is a high probability that he will use ghost steps to avoid your attack, and then there is a 1/2 chance. If you follow up with a horizontal slash, there is a 1/2 chance of receiving a dangerous throwing skill. Just stop after watching his ghost step, and then block or jump back to dodge and throw according to the situation.
He will frequently perform the Jumonji Slash, followed by a 180-degree diagonal slash. This skill is not recommended for perfect blocking but dodge left and right, because he will hit very hard, which is a very good time to output. The derivative sweep of Jumonjizan is also the reason why you can't force him into a corner at this stage, because you can't get behind him in the corner, either you can only watch him freeze and be unable to attack, or you will get a knife, which is not worth it. There is a small probability of deriving Jumonji and Two Chains, so you can basically ignore it.
After he sheathes his sword, there will be two derivatives. The first one is to tease you quickly and then rush forward to sweep you. You can block the first blow perfectly and then jump on the spot and then step on it. Pay attention to the attack after stepping on him. Whether to take the ghost step or not, if you take the ghost step, immediately prepare to block or jump back to avoid a dangerous throw. If you don't take the ghost step, attack normally; the second one is the same forward cross as Yongzhen, but the difference is that the perfect block will not After losing blood, just wait until his scabbard flashes for the second time and prepare to block.
2. The second stage:
From this stage onwards, you must pay more attention to his positioning, and you must not force him into a corner. Otherwise, if you are unlucky and have no injuries, you will be completely out of the fight. We will talk about it in detail later.
He can still use all the moves in the second stage, but there are several new dangers and some attacks with fire and there are certain changes. If the fire attack is perfectly blocked, it will also lose blood, so special countermeasures are needed.
The first type of fire attack is to challenge the fire. There are two ways to deal with it, one is simple and the other is difficult. The simple one is that if he is not pressed against the wall, just speed up and just let him go. This also cannot put him on the back. One of the reasons for being cornered; the difficult thing is to get a little closer to him and step left or right the moment he makes the upward movement. This is the only way to deal with it if he is against the wall. Note that the flames on the top belt are all over the place, so running or jumping back is useless.
The second type of fire attack is a simple Jumonji variation. This is why it is not recommended that you block Jumonji in the second stage, because if you develop the habit of blocking Jumonji, you will be damaged by the fire if you accidentally continue to block at this stage. call. The response method is the same as in the second stage, just step left or right behind you and attack directly. Moreover, the range has become larger. If he is forced into a corner, he can only wait for him to come out on his own, which is a waste of posture slots.
The third type of fire attack is to step on the ground and slash horizontally. There is a danger warning for this move. You can block it by stepping on the ground. After you are out of danger, you can avoid it by stepping back or jumping.
The last fire attack is the most handsome fire attack. Charge up on the spot, slash twice, and fire pillars will appear on the ground where there are fire marks. Then sprint upward, perform a dimensional slash on the spot, and rush forward to slash Iai.
All the attacks here, needless to say fire, will also lose blood if you block it perfectly with Dimensional Slash, so there are two ways to deal with it without injury. The first is to find an open space without fire marks after you see him charging up, sprint over and the upward movement is almost completed, press the step left and right in any direction, then retreat and dodge the last Iai or block Iai.
The second method is not much different. The change is to sprint over and block perfectly, then step back immediately, and then choose to retreat, hide, or block Iai in the end. Note that all attacks here must be blocked perfectly, otherwise you will lose health. If you block yourself, you can choose to step twice to completely avoid it.
Finally, let’s talk about the new danger at this stage. It may only appear when you don’t attack him very much. It is a sudden stabbing danger without forward swing. It is usually followed by a single diagonal slash or after three consecutive diagonal slashes. If you keep You don’t need to think about this to stay on offense.
The above is all the content of Sekiro's old age single-minded play, I hope it can be helpful to everyone.