Let me make it clear at the beginning that Kayn is not a hero that is difficult to get started, or even "just have the skills", because Kayn does not have strong skill linkage like heroes like Riven and Yasuo; The group appears relatively simple.
But this "just have the skills" happens to be the dividing line between novice and expert. Kayn does not require particularly delicate operations, but comes more from the positioning of the team, the idea of GANK, and the most important art of development. The prerequisite for mastering the rhythm of development is to know when to pick out Kayn and learn the skills of brushing the jungle.
Note: Rayast and Shadow Assassin are collectively referred to as Red Kai and Blue Kai below.
(1) Best partner
When analyzing the hero's disadvantages, I mentioned that Kayn's gank and jungle confrontation abilities in the early stage are weak, and he needs a certain degree of reinforcement from his teammates. In particular, the middle lane must ensure that it can obtain line rights and be able to compete in 2v2 in the jungle. To supplement the damage, it is best to use an ap hero to form a mixed damage combination of midfielder ad + ap. It will not be easy for the opponent to produce resistance, and it will be easier to gain an advantage.
Top: Crocodile, Qinggangying, Gnar
Mid: Galio, Tsar, Syndra
Sup: Tau, Reel, Nutan, Thresh
(2) Details of farming
1. The second level point is e. The early damage of w is not high and the CD is long. The income is not as impressive as the blood return of e.
2. Fight the blue buff with the toad, and be careful not to drain the blue buff’s patience value.
3. Use wall-mounted Q wild monsters to save time
(3) Early thoughts
Compared to the tightrope-walking full-armor-piercing outfit, the blood-thirsty outfit I recommend has enough damage to kill squishy skin and a much higher fault tolerance rate than the armor-piercing style. However, at the cost of the high-power phase, it will be better than the armor-piercing style. The flow comes late, and the damage needs to be basically formed after the magic cut is made.
Under the objective conditions of S11, where the jungle area refreshes faster and wild monsters become flesh, coupled with the economic cost of 6,200 yuan for a two-piece set, as well as Kayn's own ganking ability and weak jungle confrontation, Kayn is a weak player in the early stage. A biased play style.
At the same time, due to the energy mechanism of transformation, Kayn is also required to find the rhythm point in the early stage. He must not purely brush. He must appropriately generate collisions and gank lines in the wild area. Even if no kills occur, gaining energy is still a small profit. .
Many people go online to gank to gain energy in order to transform in advance. The current version of wild monsters refreshes quickly, and ganking will definitely bring the cost of eating less of the jungle economy, slow down the development rhythm, and reduce the fault tolerance rate of gank. In addition, if the jungler appears along the way, it is easy for the opponent to control your jungle route. At this time, you are equivalent to providing the opponent with a variety of options, either the other half of the zone will be cleared, or the other side lane will be cleared. Gank, or be controlled by neutral resources.
All in all, not only Kayn, but all current jungle heroes need to control the balance between farming and ganking.
(4) Ideas for the order of production
There are two situations when the first wave returns home:
1.3: Clearing 6 groups of wild monsters + river crabs at 30 will give you a guaranteed economy of about 800 yuan. Under normal circumstances, you can get about 1,000 yuan when you go home for the first time. If you get a kill or assist in a collision, you will get about 1,200 yuan. , at this time it is recommended to buy Goddess Tears + Cross Pickaxe (upgraded Iron Thorn Whip)
2. If the economy is slightly behind due to invasion or other circumstances, and you only have 800 yuan in your pocket, then Tears of the Goddess + Long Sword
When the second wave comes home:
If the development is normal, go for thirsty blood. If the second wave returns and you are still behind, combine the long sword with the serrated dagger to increase the damage.
(5) Power period
Is transformation a qualitative change? Indeed. However, the transformation only provides an upgrade of the skill mechanism, which does not mean that it can overcome the economic gap caused by the weak opponent before the transformation. On the contrary, to sustain the damage, you still need to have enough economy to make equipment.
Although Thirst Blood has begun to take shape in its facility and fault-tolerance, the damage of just one Thirst Blood is still not enough. You need to wait for the Demonic Slice to take shape before the damage will change qualitatively. In the case of the same economy or even a small backwardness, It can also kill the C position alone.
Black Cut is very suitable as the third transitional item. It not only has the three core attributes required by Kayn, but also provides team benefits of armor reduction, and also enhances flexibility. But it’s just the icing on the cake. The first is that Kayn’s damage levels are slightly less. Q+W only has three levels. It requires two sets of skills to fully stack. The speed of stacking for the front row is too slow, and the armor penetration for killing the back row is better than nothing. ; The second is that Blue Kai does not lack the movement speed to exit the battlefield, and Red Kai will not make up for the disadvantage of being bulky because of this movement speed, and he still cannot enter and exit the battlefield seven times.
But the large armor-piercing bow is different. The 35% armor piercing and giant killer passive will undoubtedly improve the ability to cut tanks. Moreover, even if it is a crispy one with 50 points of armor, the effect of the large armor-piercing bow is equivalent to 18 fixed points. Armor-piercing, directly equaling the armor-piercing benefits of Youmeng, Serpent's Fang, etc.
After making these four pieces of equipment, Kayn's damage has reached its peak, dealing a devastating blow to both the front row and the back row.
This set of equipment looks quite fleshy, but in fact it only supports the blood volume, has no resistance at all, and is slightly "puffy". If the opponent seizes the opportunity, it is still likely to be taken away by the explosion.
However, making bloody hands and resurrection armor passive trigger equipment can support firing a blood-thirsty battle ax to raise the blood line when the health is remaining, or making gargoyles and firing the active one can directly enter the front row.
(6) Gank angle selection
The following is probably the gank wall position (a bit like an excavator) where Kayn has a higher success rate. The red and blue arrows represent the red side and the blue side respectively.
Basically, it's the principle of using q to extend the distance a little while the e skill lasts, and the reverse is the same.
(7) Team battle ideas
This problem is particularly common with Hong Kai. Some people rely on themselves to make blood thirsty and mistakenly think that they are very frank, and rush into the crowd immediately during a group fight. But it is also the problem mentioned above. If you enter the field too recklessly, if w does not use AOE control, you will probably be killed instantly by focusing fire.
Regardless of whether it is a red or blue Kai, if you have the opportunity, you must try to go around and steal the opponent's C position. Even if you fail to steal, you can still use r to wait for your teammates to catch up and rendezvous. The risk is relatively low, but the benefits are very high, especially when the wind is against the wind. Create opportunities.
Many people like to hold the r and wait until it is almost dead before getting in. It is easy to miscalculate the damage and cause the r to be killed before it is released, or the r will be stillborn after sustaining damage. Put r a little earlier to ensure a healthy blood line. It will be safer to use an extra set of skills after r comes out.
Kayn is indeed weak before his transformation, but he is not at a disadvantage against any hero. He can also compete with heroes who have no movement and who also rely on skill hit rate and weak continuous output ability.
Specific hero matchup details
Leopard Girl has two sets of small skills and a total of 5 sets of damaging skills. The amount of damage in the early stage is much higher than that of Kayn. I personally recommend the hero to be banned in diamond rounds and above.
What your opponent might do:
Double buff + toad speed three and then invade your own jungle area
Countermeasures:
In about 50 seconds, insert wards in the opponent's buff or river. Go home and change the scan. Ask your teammates to help insert wards in your own buff. Prepare real wards every time you go home to ensure that you can reach the opposite jungle as soon as possible when your own jungle is invaded. Exchange resources.
Things to note:
Make sure the blood line is not too low when clearing the jungle, and move to avoid the target when meeting the Leopard Girl.
Spider and Leopard have the Shapeshifter bond and also have two sets of skills. Their early burst is higher than Kayn's, so it is also recommended to ban them.
What your opponent might do:
Although they are both shapeshifters, they have different directions. Leopard Girl prefers invasion, while Spider prefers gank. Spiders often grab three quickly or wait for the line to be pushed in the middle to cross the tower with three packs of one or four packs of two.
Countermeasures:
Ask your teammates to have a good vision, and try your best to control the river crab to get a view of the river. When you see the spider rising up with the mid laner to jump over the tower, it is recommended to shrink to the second tower. Even if the spider comes to catch it alone, Kayn will probably not be able to beat it while counter-crouching. spider.
Things to note:
Aim at the spider e, raise your hand and use q to dodge. When using spider form to activate w, try to pull away first and don't fight all the way to the end.
Juggernaut mainly benefits from his W. Except for Red Kai's W, Kayn does not have any hard control. Juggernaut's W can greatly reduce the damage of R, and Q can avoid Kayn's core output skill W. He has great snowballing ability in low-end rounds, so it is recommended to ban him below Diamond rank.
What your opponent might do:
Fortunately, Juggernaut is also mainly used as a side brush, but there are also some players with higher proficiency who will fight more aggressively. In the early stage, Kayn can't beat Juggernaut even if he is all in.
Countermeasures:
The same is true for placing wards to prevent invasion, and you can adjust your thinking to increase the frequency of ganks.
Things to note:
Juggernaut Q can adjust his position first, wait until Juggernaut Q lands on the ground, and then press Q against the wall. When Juggernaut releases W, he can directly pull away without accompanying him to fight to the end.
Blind Sin's ganking ability and confrontation are relatively strong, and his dominance in the jungle in the early stage is still relatively strong. However, like Hong Kai, he is limited by the lack of suitable equipment, which leads to a low appearance rate.
What your opponent might do:
Invasion after three speeds or cooperating with online strong control heroes to gank
Countermeasures:
Place anti-intrusion eyes. The blind monk itself has no control but does high damage. It needs hard control online to ensure a relatively high success rate, so it can be counter-crouched on the side of the opponent's side where the opponent has strong control.
Things to note:
Avoid head-to-head collisions. The blind monk has strong short-range retention and mid-range pursuit capabilities. Even if he retains e and q, it is difficult to escape.
Lilia is flexible, Death Song clears the jungle quickly, and Rock Bird ganks strongly. However, the duel ability of these three is obviously insufficient. They are the few heroes that Kayn has encountered in the jungle in the early stage.
Rock Bird and Death Song are heroes that can both farm and control teammates online to burst out with super high energy and take away people in one set. However, the confrontation in the jungle is relatively weak. The most common ones are Speed 4 or Speed 3 combined with online capture.
Countermeasures:
During the first wave of river encounters, you can forcefully collide with the opponent. Those with a strong play style can flash to face each other and flash to the opponent (to ensure that the opponent's mid laner does not arrive at the first time), so that their weak body weaknesses can be magnified. Don't dare to GANK unscrupulously, so you can spend a few minutes in peace.
Things to note:
When Death Song and Lilia use R to evade, and Q to avoid the rock spur of the rock sparrow, it can basically reduce the burst damage of these three heroes by more than half. Then continue to chase A with their faces, and pay attention to getting into Lilia's inner circle and walking around. Bit of escape song q.
This Kayn guide is all over. I hope everyone will be inspired after reading the article and find the correct idea for Kayn. I wish everyone good luck in getting points.