There are many friends in Fantasy Simulation War who want to know how the Fantasy Simulation War New God Chitil is like. Fantasy Simulation War New God Chitil’s skills are now collected by the editor of Source Code.com. "Skills of the New God Qitir", interested players should take a look at it, I hope it can help everyone.
Introduction to the skills of the new god Chitir in "Dream Simulation War"
【Oath of Victory】
[Talent skill] After all non-summoned friendly units in the field actively attack and cause a critical hit to the enemy, they will apply 1 layer of [Trembling] to the target. If the target reaches 2 layers of [Trembling], it will cause a boost to the enemies within 3 blocks around it. You attack (1, 1.3, 2) times the [Fixed Damage] and eliminate 2 layers of [Trembling], and apply [Flaw] to the target: The next time the unit is attacked and enters combat, the critical hit rate will be increased by 100% and it will suffer critical hit damage. Improvement (5%, 7%, 10%). [Tremble] and [Flaw] cannot be dispelled and cannot be immune. Tyr cannot suffer buffs or debuffs.
The core skill of Tyr, the brave conquering god, all friendly forces in the field can apply [Trembling] to the target after active attack and critical hit. Every two layers of [Trembling] can cause fixed damage to enemies within the range and apply [Flaw].
Reference tips:
1. Enter heroes with low critical hit rate but high damage, and you can use [flaws] with maximum efficiency to deal higher damage.
2. When the number of enemies is large and dense, critical hits through continuous range damage can trigger two layers of [trembling] fixed damage multiple times, thereby achieving the purpose of quickly destroying the enemy.
3. Enemies in the [Flaw] state will also be subject to the [Trepidation] effect when they are attacked and enter combat. Make good use of it to maximize the output.
This skill gives Tyr a certain sense of operation. A reasonable lineup combination combined with a reasonable skill cycle will cause sustained high damage.
【Bravely Conquer God’s Throne】
[Summoning Skill] [Physical Damage] Summon Tyr within 5 blocks of our troops, and at the same time cause (0.15, 0.2, 0.3) times area damage to enemies within (1, 2, 3) blocks around the summoning position. And apply the [Flaw] of the current talent level (cannot be dispelled, cannot be immune). Tyr left the field after taking 2 actions.
Tyr, the conquering god, makes a sharp appearance in anger. When he appears and causes damage, he also applies [Flaw] to the enemy target: The next time he is attacked and enters the battle, he will be a critical hit and the damage suffered from the critical hit will be increased! It can greatly increase the single attack power of your own hero. Click output to realize the possibility of quickly defeating the enemy.
[One-armed Blade]
[Physical Damage] Ignore the guards and attack a single enemy, causing (1, 1.1, 1.2) times the damage. After the battle, the [Flaw] of the current talent level will be applied to it (cannot be dispelled, cannot be immune). The critical damage of this attack is increased. (8%, 12%, 20%).
Tyr gave up his arm to restrain the demon wolf Fenrir, and the single arm made Tyr's attacks more focused and efficient. As Tyr's only active skill, this skill can be released twice. Ignore the guards and cause high damage to the enemy, and apply [Flaw] to them after the battle, paving the way for subsequent output.
[Fighting Laws and Orders]
[Command] After all non-summon friendly units in the field use active skills to cause critical hits, the cooldown of the skills is randomly reduced by (1, 1-3, 2-4) rounds. ([Trigger Cooldown] Each unit can only be triggered once per round)
Powerful command skills, combined with the effect of [Flaw], speed up the skill cycle of friendly troops and deal higher damage in a short period of time.
【Brave Heroic Spirit】
[Command] Increase critical hit damage of all friendly units (8%, 12%, 20%). Immune to "passive skill failure".
A command skill that increases the critical damage of friendly forces, and works with the [Flaw] effect to steadily increase the damage of friendly forces. At the same time, it can also make friendly forces immune to "passive skill invalidation".