Wild Hearts is an online adventure action game that allows three people to fight together online. There may be many friends who still don’t know the difference between Wild Hearts and Monster Hunter. If you are interested, you can read it below Let’s take a look at the detailed comparison between Wild Hearts and Monster Hunter.
Before I start talking about how the game plays, I want to give you a little inoculation - how similar "Wild Hearts" is to Monster Hunter.
I can only say that they really look alike at first sight.
But this is not the cosmetic surgery that "Wild Hearts" said to the plastic surgeon, the kind that looks like a son and a father. Needless to say, the glorious art brings a unique style to this game. Their appearance, their portraits, are flowing in the flesh and blood, engraved in the bones, the spiritual resemblance between Araki Hirohiko and Wu Jing.
For example, both are hunting games. The hunting process of "Wild Heart" is almost the same as that of monster hunting. You need to find the traces of monsters → start hunting → the monster becomes angry/limbs to change zones → complete the hunt and extract materials.
After completing the hunt, we can strengthen our equipment by processing monster materials, wear better equipment to challenge stronger monsters, and then continue to strengthen ourselves. This is a hunting journey with obvious positive feedback.
The equipment building system is also pretty much the same. A hunter’s equipment consists of weapons, armor, and talismans. Weapons can be upgraded starting from the most basic ore weapons;
The armor is divided into five parts: head, chest, hands, waist and legs. The armor not only has defensive power and resistance to attributes such as wind, fire, water, earth, and wood, but also has skills.
Each type of armor can activate different skills after being transformed into humane and beastly tendencies, and the appearance will also be different. The latest two generations of monster hunters have canceled the difference in the appearance of melee/long-range armors. Some low-level equipment even have the same model and color in the upper and lower G positions. , the most original part of "Wild Heart" in the equipment system really won my favor.
This game also chose a semi-open world similar to "Monster Hunter World" and "Monster Hunter Rise". It is not a whole large map with seamless switching. The map of "Wild Heart" is divided into four seasons: spring, summer, autumn and winter. Regions give each map a unique and complete ecosystem.
I don’t mean to criticize anything when I say this. I personally have never felt that the gameplay/system of Monster Hunter is uninteresting. Compared with the immature and empty full open world exploration in “Toukiden 2” by Glory, “Wild” "Heart" but chose to "reverse the wheel", which is undoubtedly a sign of knowing one's shame and then being brave.
As an old saying goes - those who want to surpass and kill Warcraft will eventually die, but those who survive are those who honestly learn Warcraft.
After playing "Wild Hearts" for 2 days, I can feel that Glory wants to find its own way after working hard to reproduce and analyze it carefully.
monsters and hunters
Let’s talk about monsters first.
As the first game in the series, "Wild Heart" was promoted as having more than 20 brand-new monsters.
Of course, if you exclude a few monsters that changed colors, attributes and models, the number of completely new monsters that appear is actually about 15. This number is similar to the first version of "Rise", and I personally can accept it.
Although it has the same ancient Japanese style + monster world view as "Rise", the logic of monster design in "Wild Heart" is completely different, and its monsters have more of a "wild flavor of nature".
In that world, monsters and nature coexist. They are all affected by the environment and expand their territory by affecting the environment. This is the background setting of "Wild Heart". Guangrong restores this imagination with unconstrained strokes. force.
You can see huge mice being parasitized by strange flowers, and even their minds are affected and start to go crazy;
You can see the wild boar patrolling the forest like a mountain god, with its backs covered with tangled tangled roots of truncatula plants;
You can see that the mole grew a tail as hard as steel after eating a lot of iron sand. After getting weapons, the originally timid mole became arrogant and even dared to live on the ground;
You can also witness monsters as powerful as Rakshasa in the ruins of the palace. When they are crazy, they can even change the world, and the power of a single blow can destroy the entire country.
The complementary fusion of the world view and art style of this game can definitely be classified as unique and aesthetically pleasing.
Let’s talk about hunters again.
In my opinion, the combat experience in Wild Hearts is fast-paced and difficult.
This is reflected in the "balance" of the hunter's offensive/defensive capabilities, or to be more direct, the hunter in this game almost completely abandons defense, and all weapons cannot be blocked with a shield (only umbrellas can defend, but not so much It's defense, more like a short-duration, strict judgment move.)
Correspondingly, the performance of the Hunter's offensive side can be said to be full of tricks.
The most obvious thing is that each weapon has corresponding special abilities on top of the basic combo of light and heavy attacks.
The "machine sword" looks like a Japanese sword. The basic movements are still the traditional steps of stepping forward, Iai slash, and cassock slash. Normal attacks can accumulate energy. When the energy is full, it will transform into a chain sword. Each attack can cause Multiple damage, giving a completely different style;
"Nodachi" looks a bit like a big sword at first glance. It mainly uses charged attacks that consume stamina. When the meter is full, it can cause quite high damage, but
In comparison, the two long-range weapons "Bow" and "Artillery" are mediocre. At least compared to the next door, the feel and mechanism are nothing special, just like the weapons in traditional games.
In normal mode, it can transform into four modes: stick, cane, shuriken, and naginata. Each mode has its own advantages and disadvantages.
The attributes of stick mode are balanced and can attack the air but do not have any outstanding attributes. The attack speed of katana mode is fast and flexible but the damage is not high. The shuriken mode provides certain long-range capabilities but is a bit clumsy to use. The naginata mode has the highest damage while attacking. The speed is also the slowest.
But! The core fun of the machine stick is not to reasonably choose the weapon mode to deal with different monsters. If that were the case, it would be too unimaginative!
To be honest, the logic of how to use the machine stick is a bit like Monster Hunter's shield axe. The normal mode is mainly focused on rubbing the knife and standing back. The truly awesome attacks are all based on the "super high power attribute release", which is powerful and can transform. , I dare to ask everyone here, is there any man who can resist the temptation of "solving TM"?
What, you can actually refuse?! I think you don’t understand at all
In terms of expressiveness, the "liberation" of the machine stick is equally powerful - the box that originally contained the stick will expand, deform, and gather at a high speed, and countless parts are spliced on the machine stick, eventually becoming a very heavy giant sword with great power and great strength. A single blow can repel or even directly knock down most monsters. In the early stage, when most of the attacks were 1 or 2 digits, the damage number of a single attack exceeding 4 digits is really pleasing to the eye in every sense of the word.
Moreover, the giant sword modes of different weapons have very obvious differences. Every time you change a new weapon, it is fresh and glorious!
In terms of gameplay, when a flash occurs in a specific combo in the normal mode, you can switch weapon mode and hit the monster to accumulate the energy of the machine stick. When the energy of the machine stick reaches 4 blocks or more, you can also activate the giant sword to cause more exaggerated damage. This mechanism brings a higher operating threshold and also enhances the sense of accomplishment when a successful combo is achieved.
In general, the combat in "Wild Heart" puts more emphasis on standing back and standing after dismantling the monster's moves. In terms of hunting experience, this can strengthen the sense of interaction with monsters.
Every time you fight a monster with wits and courage, you can feel that the person holding the controller outside the screen is getting stronger. Compared to the numerical growth of the character, this kind of growth that belongs to the player is what I personally prefer to see.
So, if a friend asks - I am a shield-raiser. Without the shield, it is like losing a hand and I can't play the game at all. Can I still save it in "Wild Heart"?
Maybe...you can learn about "tricks".
The Art of Cleverness
In previous demonstrations, a few simple blocks were spliced and combined into special props such as city walls and sledgehammers, which left a deep impression on many players. After a few days of experience, the skill of dexterity was also the gameplay that surprised me the most.
If Monster Hunter is like playing a primitive man with a distorted technology tree, fighting against unimaginable behemoths, and even defeating ancient dragons, the essence of the fun is that weak humans defeat nature.
Well, the technology tree of "Wild Heart" is not a little bit crooked. Have you ever seen a world view with "wooden" hand-made hang gliders, radar detection towers, electromagnetic guns, and motorcycles?
Don't ask, just ask, it's ancient Japanese style punk
In the world of "Wild Heart", dexterity is an ancient technology that has been lost for many years. Hunters can create functional buildings and props. For example, in addition to combat, dexterity can be used to build hunting grounds.
The exploration of each map is very free. All functional buildings need to be built by players themselves. We can build camps, bonfires, and blacksmiths on any flat land. After connecting the top of the mountain and the foot of the mountain/both sides of the river with a ropeway, explore and Hunting will become much more convenient.
Building a radar can detect monsters appearing within a certain range. Building a horse can summon a motorcycle to travel across the map at high speed. You can build a hunting ground according to your own wishes, which is a bit like playing a survival construction game.
Cleverness is also very useful in hunting.
For example, a simple block mechanism can create a step for the player, or it can be used to climb to high places, or to avoid some attack judgments of monsters, or it can allow the hunter to launch a "jump chop" that can cause considerable damage.
Another example is a spring mechanism, which allows hunters to move short distances in the corresponding direction. It is the first choice for attacking multiple monsters in a wide range/getting close to monsters immediately.
Some basic mechanisms can be combined into fusion mechanisms, which brings me the same happiness as stacking blocks.
When 6 identical blocks are stacked, it becomes a copper wall. It can block the monster's attack. If the blocked attack is a "dragon chariot", it can also cause the monster to "hit the south wall" and fall to the ground. .
When the three spring mechanisms are stacked, they will turn into a giant mallet. A devastating blow can stun the monster for a long time.
There are many ways to play the fusion mechanism. 6 torches can be combined into a flash bomb of an anti-air weapon. 3 gliders can be combined into an auxiliary device for hunters to continuously restore blood. 1 block, 1 glider and 1 block can be combined. Form element lamps that reduce the enemy's elemental damage/increase our own elemental damage, etc.
What’s interesting is the guidance. The fusion skill is not taught directly step by step, but through the “flash of inspiration” in the battle with different monsters to guide players to understand its function. This form of practical teaching almost made me learn it. After one time, you can draw inferences about other cases.
In my opinion, as a special gameplay, the skill of ingenuity fills and lubricates the map exploration and fierce battles with monsters in "Wild Heart". With the blessing of building a base and building blocks in battle, the actual feel of this game is It has formed a sharp contrast with Monster Hunter.
Summarize
Speaking of which, what makes me most dissatisfied with "Wild Hearts" is the optimization problem. I used the company's 12th generation I7+3080 sub-flagship computer for this game, but I did not enjoy the full and mindless rich experience. , but it took a long time to debug the screen before making the game playable.
For example, in 1080P resolution mode, I also need to reduce the volume of clouds and distant view rendering, which is more display-intensive.
After turning on the dynamic resolution mode (I understand it to be the DLSS from 4 years ago), the game screen can clearly feel a lot blurry. The original resolution of 1K can even blur to 720P. Being a little smart, I finally chose 2K. Resolution plus dynamic resolution settings.
What’s more interesting is that my buddy next door uses a 13th generation i7 plus 4080. He has similar settings to me and similar experience to me. I wonder if it’s because of the lack of first-day optimization patches. I recommend it if you don’t have the desire to buy it. Friends who say "I'm going to die if I don't play "Wild Hearts"" can wait and see for a while to see how Honorable solves the problem.
Of course, you have been patient enough to see this, and you must be an old hunter like me, so please forget all the previous content. My evaluation of "Wild Heart" is only 4 words——
Fun and not difficult!
Come on, Blue, no, hunter!
The above is all about the differences between Wild Hearts and Monster Hunter. I hope it will be helpful to friends who like Wild Hearts. Please pay attention to this site for more exciting content.