There will be many Future Storm netizens who want to know the gameplay ideas of Future Storm Commander Lilia. Next is the "Future Storm Commander Lilia's gameplay ideas analysis" written by Source Code.com. Children who have these questions, please take a look below. Hope it helps everyone.
1. Commander skills
1.1 Active skills
Rapid Fire: Energy storage skill, causing 1500 points of damage to a single target, energy level +1, can be strengthened multiple times, cooling time is 3 seconds.
Explosive sniper: An energy-consuming skill that cannot be used when the charge is 0. Lilia releases a very lethal sniper, causing explosion damage in the area and consuming all the accumulated energy. The damage is calculated based on the total amount of energy stored.
Deadly Sniper: Energy-consuming skill, which cannot be used when the charge is 0. It will cause high damage to a single target and consume all accumulated energy. The damage is calculated based on the total amount of energy stored.
Invisibility: Lilia can activate or deactivate the invisibility generator on the combat suit at any time, and the effect can be enhanced after the commander updates.
Medical Bottle: Lilia uses the medical bottle to heal herself and restore 1000 points of life. During combat, she can study new technologies and turn them into energy storage skills, with energy storage +3. The commander can be strengthened after updating, and the cooling time is 80 seconds.
1.2 Passive skills
Sight Scan: The wingman component of Lilia's sniper rifle provides it with high-altitude sight and increases Lilia's sight to 90. It can be updated when the commander reaches level 3.
Detect Invisibility: Lilia can detect invisible opponents within her line of sight, and can be updated at level 3 during combat.
Energy Collector: Every time Lilia knocks down an opponent, 5 points of energy are restored, which can be updated at level 3 during combat.
2. Commander deck
The lower right part of the photo is Lilia’s exclusive deck. The deck is relatively simple to assist Lilia in her dominance.
3. Game play ideas
3.1 Compared with other commanders, the deck occupancy is very small, and it has purely auxiliary functions. The hero enterprise is absolutely important, and most of the technology inside and outside the game is to strengthen the hero himself.
At level 3.2, he has a strong individual combat capability. Using hidden skills and long range, he can roam in every arena very safely.
3.3 Making good use of energy storage is the key to playing Lilia well. Killing the opponent's anti-stealth company with one blow can put you in a relatively safe state in the arena.
3.4 Because the deck is simple and the energy is relatively rich compared to other commanders, it is very easy to cause spillover. The field technician is set in the shape of a defense tower by default and does not account for the population. Multi-stage operation, key links can bypass many field technicians to lay out defenses, which can improve energy utilization.