I believe that many TFT netizens still don’t know the sharing of the strongest operational ideas of Galenic Law in TFT. Next is the "Sharing of the Strongest Operational Ideas of Galenic Law in TFT" collected and compiled by the editor of Sourcecode.com for those who are interested. Let's take a look together, it may help you.
Recommended lineup of Galen Law in the new version of Teamfight Tactics
Due to the lack of actual combat, I randomly played 2 games in the diamond game (one mecha stabbed and crashed), and they all killed me randomly, trying to win the game. I will only provide you with an idea. There is a lot of room for development.
The lineup is very flexible. It can be formed with 4 or 6 spells. Once you become the captain, you can destroy the Dragon King if you change the profession. In the later stage, Galen's star level is not high and he can be dismantled.
The main C can be Big Eye (requires starting equipment), Dragon King (best with explosions), captain, or female gunner
It is very flexible in terms of equipment. It can collect any kind of garbage. It is best to have Star Guard or Explosion to change the profession. It is easy to use for thieves.
The overall idea is just Galenic resistance, mage AOE output, and driver harvest.
The transition is very smooth, the upper limit is very high, and the mecha thorns can be eliminated