There will be many Wolong Cangtian Fall players who still don’t know the novice method of Wolong Cangtian Fall. Next, the editor of Sourcecode.com will collect and compile the “Wolong Cangtian Fall Beginner’s Method”. Let’s take a look at it together. Maybe it can help you.
Operation keys
Interface icon
Morale level:
The morale system can be understood as a dynamic leveling mechanism. After defeating the enemy, you can obtain [Morale Points]. When a full circle is accumulated, the [Morale Level] will increase.
The higher the player's [Morale Level], the stronger the combat effectiveness, and the same is true for the enemy. As shown in the picture below, the morale levels of both the enemy and ourselves will be displayed above the health bar.
The higher [Morale Level] is than the enemy, the easier it is to defeat the enemy. On the contrary, if the [Morale Level] is lower than the enemy, the [Danger] of the battle will increase.
In the game, the enemy's [Morale Level] icon will be marked with different colors to indicate [Danger].
As shown in the picture below, the enemy's [morale level] is more than 5 levels higher than the player, and the icon is displayed in red; when it is within 5 levels higher, the icon is displayed in yellow; when the enemy's [morale level] is lower than or equal to the player, the icon is displayed in gray.
If the [morale level] gap between the player and the enemy is too large, it will have a great impact on the damage caused and received, and even cause level suppression. When facing some elite or BOSS-level enemies, it is recommended to keep the [Morale Level] gap within 5 levels. That is, it is safer to display the opponent's [Morale Level] icon in yellow or gray.
In addition, when a player is defeated and dies by an enemy, half of the [Infuriating Energy] and [Morale Points] will be taken away by the opponent, causing his own [Morale Level] to decrease and the enemy's [Morale Level] to increase. In addition to death, being attacked by the enemy's charged (red light) will also reduce [morale level].
After rebirth, if you successfully avenge the enemy with your hands, you can get back the stolen [Morale Points] and [Infuriating Energy]. But if you die again midway, the [Qi] and [Morale Points] taken away will be completely lost.
If the opponent is the BOSS, you can get back [Morale Points] and [Infuriating Energy] by triggering the battle again. Therefore, if the boss battle fails, there is generally no need to deliberately increase morale points.
And if it is an accidental fall to death, etc., because there is no enemy, the system will determine that half of the [Qi] will be confiscated directly.
▲If revenge is successful, there will be a prompt with the word revenge.
Unyielding level:
As mentioned above, [Morale Level] decreases when a player dies. But no matter how many times you die, your level will not drop lower than [Unyielding Level]. To put it simply, [Unyielding Level] is a lower limit guarantee mechanism to prevent players from falling into a vicious cycle of lower levels and higher difficulty as they die.
[Unyielding Level] is displayed in the upper right corner of the screen, next to the map radar. Players can increase the [Unyielding Level] by finding and setting up [Tooth Flags] and [Flags] in the scene.
Increasing the [Unyielding Level] can greatly reduce the death penalty of "decline in morale level". At the same time, the [Fang Flag] also serves a function similar to a "campfire point". Therefore, when exploring a new area, finding [Fang Flag] and [Signal Flag] is the first priority.
【Tooth flag and flag】
The [Tooth Flag] in the game is equivalent to the "Bonfire Point" in similar games. Its main functions include (some functions are not available in the trial version):
·Full recovery of physical strength and number of uses of the Dragon Healing Pot
·Rebirth point after death
·Increase the level of unyielding
·Adjustment of switching mythical beasts
·Add points to the five elements attributes
·Acquisition and assembly adjustment of thaumaturgy
·Recruit fellow players (including NPC teammates)
·Online play
[Flag] is much smaller in appearance than [Fang Flag], and its function is also very simple, which is to increase [Unyielding Level] and restore life when planting the flag. Please note that [Flag] does not have functions such as respawn points.
The [Tooth Flag] and [Signal Flag] points that have not raised a flag will generally emit an orange light. Press the R2/RT key when approaching to activate the flag. At the same time, the number of [Tooth Flags] and [Flags] in the current scene will also be displayed on the left side of the map radar.
Some [Fang Flags] will be guarded by powerful elite enemies. These enemies will have red triangle-like marks on their health bars. They need to be defeated to regain control of [Fang Flag].
【jump】
Compared with the previous two generations of Nioh, this game has a new jumping mechanism. Players can use jumping movements in combat and exploration.
Some stone walls in the scene are painted with white paint, and these stone walls can be climbed or climbed over using jumping movements.
You can jump up the two stone steps as shown below.
Or as shown in this picture, there is a Yellow Turban thief behind the rocks. We can directly turn over and go behind him to sneak attack.
Qinglong Yanyue Sword, Yitian Sword
Qinglong Yanyue Sword
There are two orange pickup points on the platform where the strange bird [Acid and] is.
There is an orange pickup point with a pool of blood in the middle of the platform. You can pick up a [Qinglong Yanyue Knife +2 ☆4]. You can also pick up a [Xiqiang Saber +1 ☆3] at the orange pickup point in the nearby corner.
At the beginning, if [Morale Level] is not enough to defeat [Acid and], you can pick up the weapon and run away.
【Eternal Sword】
Reach the [Tooth Flag] point in the picture below.
Jump off the broken bridge on the side.
There are two ghosts (tiger-shaped monsters) below. Find one squatting by the wall. There is an orange pickup point behind it. After picking it up, you can get [Eternal Sword +2 ☆4]
T0: Mandarin duck double sword, gentian silver spear, Zhuge brand feather fan, flying sword, chain blade, scarlet sky sword, mace. Weapons of this level can instantly change the type of game.
T1: Saber, arc knife, long stick, summer circle, Zhuge Liannu, Yitian sword, water sleeve, scissors, folding fan. Weapons at this level are very powerful but not enough to change the game type.
T2: Qinglong Yanyue Sword, Fang Tian Painting Halberd, Meteor Hammer, Mace, Bow and Arrow, Insect Flute, and Writing Brush. The weapons at this level are good but not as strong as T1.
T3: Chopsticks, harp, pipa, dagger, spinning stick, snake spear, spiritual paper, nine-section whip, double mace, hand armor, military flag. The strength of weapons at this level can only be considered barely good.
T4: whisk, Emei thorn, bench, puppet, war sword, three-section stick, flywheel, staff, broadsword, double axe, long-handled axe. Weapons at this level can only be juggled.
T5: One long and one short, a pair of swords, a lantern, a forked spear, a sword and shield, a banana fan, an iron boat, a bladed crossbow, and a hook. Weapons at this level cannot even be juggled.