Guide to using the potential of all professions in Octopath Traveler 2. Many players may not know how to properly use the potential in the game. Below, this site will provide a detailed introduction for your reference.
Guide to using the potential of all professions
The scholar’s potential basically bids farewell to the mid-level environment, and its main application is in boss battles.
In addition, since scholars have a one-on-one environment (robbery), you can consider increasing SP and recovering people instantly after battle.
The hunter's potential is quite flexible. It can be used to attack monsters and retreat in seconds, and it can provide valuable attribute defense db in boss battles. If it is not possible, it can also be used as a single target output.
The swordsman has great potential, and he can kill anyone in a single shot. In duels and boss battles, Fei Yanhua can deal damage once and receive a single shot, which can cause very high total damage.
In the businessman's way, you can start with a direct secret, and you can cooperate with the speed to pretend to be a thief in seconds; the boss battle is a simple and unpretentious extra BP, not as outrageous as the pharmacist.
There is no such person in the Medicine Master's Path, because too many blending operations are too troublesome... The only true god in the boss battle is irreplaceable. Of course, blending is not replaceable. Saving is not very necessary in the boss battle.
The priest is equipped with chaotic attributes, and can build up to 8 layers of shields at full BP, which is good for fighting bosses; the priest's single duel highlights a quick battle, and the potential attribute chaos at the beginning can solve more than half of the trial situations, and the other half will wait until the second time. In the round, the attributes of Kai 3 beans are chaotic. Daozhong can cooperate with the big magic to continuously create a stable 2 consecutive group armor breaking + pretty good damage.
In terms of potential, the priest must be an associate scholar, and the dancer must be an associate inventor. It doesn't matter. The other five skills of the inventor are all suitable for dancers (sledgehammer, critical strike, mirror attribute, explosive bottle, spring shoes, and a skill name that surpasses the pharmacist and full BP reconciliation. I forgot the name of the skill. Full HP recovery for all. Full blue return 4bp)
The Dancer is quite versatile, as is obvious from the Deputy Inventor. When I was leveling up, I also tried the Three Wind Dancer's Potential Explosion to Expand the Breathing Wind.
I think the main purpose of the merchant in the boss battle is to quickly explode the beans again after using up a round of BP. You can equip an auxiliary profession to provide secrets to two people in a row.
The pharmacist's map run is actually very useful. The pioneer potential bursts bp +1. When encountering a mob, he can directly explode for seconds. At the same time, it can also compensate for the damage suffered by teammates during the map run process.
The rogue is not very good at using this second move. After all, there is no window for replenishing BP in the middle of the combo. It seems difficult to open two mysteries with full output. I always use it to make up for breaking defense and then output. After output, I throw a dark screen and output Before that, you need to add a speed buff or an owl or something like that.
The above is all the content brought to you in this issue. Hope it helps players. For more game guides, please pay attention to this site. See you next time!