I believe there are many Teamfight Tactics students who would like to know the overview of the bonding effects of fast shooters in Teamfight Tactics S8.5. Then the editor of Sourcecode.com has compiled the "Overview of the bonding effects of fast shooters in Teamfight Tactics S8.5" below. Interested users can read on. Take a look, maybe it can help you.
The quick shooter will fire extra bullets every wind phase, and all spell/physical damage caused will be counted as times.
(1) Each hit fires 1 right. 0% damage after done
(2) Each hit fires 1 shot, causing 0% damage.
(3) Fire 1 shot per hit, causing 50% damage
I believe that after reading this guide on the quick shooter bond effects in Teamfight Tactics S8.5, all users suddenly became enlightened. In fact, it is not difficult to play Teamfight Tactics. If you want to become stronger, please pay more attention to us. Let you become a game master step by step.