How to analyze all the puzzle clues in Call of the Sea? Currently, the game has six chapters. In the game, you can explore ways to solve puzzles and trigger various plots. There are many interesting stories in it that you want to decipher. Open various chapter levels. Here’s how to clear Call of the Sea.
Game: Call of the Sea
Introduction: A brand new exploration and puzzle mobile game. The graphics of the game are very beautiful. Players will play the role of a lady looking for her husband and explore on a mysterious island. The game design is very clever, and each chapter has a different story. Clues, there are different endings in the game waiting for you to experience.
Chapter 1:
1. First of all, we will go through the plot CG at the beginning. When we wake up from the dream, we will look at the gloves on the table on the ship and check the logbook and note next to it.
2. We can find the password for the lockbox [506] from the log book. After opening the lockbox, we can get three props.
3. In addition to strange-shaped devices, we can get a key and a painting by flipping the photo.
4. Afterwards, the player needs to open the ship door and go to the island. There is a CG animation in the middle.
5. After arriving at the island, we can check a note at the rusty prop in the picture below.
6. We will find a cave next to it. We enter the cave and keep walking inside.
7. At the end we can see a window and use the logbook to record it.
8. Then we turn left, where we can see a closed courtyard that needs to be opened from the inside, so we can only find another route.
9. We can find a yellow pillar on one side. Walk forward along the direction of the pillar to reach the location in the picture below.
10. You find a locked box on the table. You can open it with the key behind the photo in the lockbox.
11. Then we go back and find the circled stone pillar, and then open the mechanism on the ground behind it to get the device that activates the gate.
12. We come to the door in the picture below. After pulling the mechanism on the left, place the device we just obtained on the right, and then pull the mechanism on the right to open the door.
13. After entering through the door, go straight forward to find the camp in the picture below, and then you can find clues on the box next to it.
14. When we encounter a fork in the road, we move directly to the right. In this area, as long as you find the red sign in the picture below, you can check it and record the clues in the log.
15. Then we come to the location in the picture below. If we find the corresponding mechanism here, we will find another clue.
16. When we come to the door in the picture below, activating the device will open the door that needs to be opened from the inside at the beginning.
17. We return to the position of step 13. We do not move to the right. We can find a pillar to the left.
18. Rotate the symbols on the pillars in sequence with the patterns of the 5 clues you just found.
19. After setting the pattern according to the picture below, click the button below to activate the mechanism bridge and go to the joint in Chapter 2.