Maybe many Teamfight Tactics friends still don’t know the gameplay explanation of Kalma, the Resurrection Oracle, in Teamfight Tactics TOC2’s top lineup. The following is the “Gameplay Explanation of Kalma, the Resurrection Oracle’s top lineup in Teamfight Tactics TOC2” recommended by the editor of Sourcecode.com. Users who have questions in this regard, please take a look, it may be helpful to everyone.
"Teamfight Tactics" TOC2 top lineup resurrected oracle Karma gameplay explanation
1. Lineup matching
1. Chess piece
Galen the Bear, Syndra Xiaoju, Scarecrow Karma, Timo Lulu
2. Key fetters of the lineup
1 Demon King 4 Oracle 3 Resurrection 2 Dawn 2 Resurrection 2 Demon 2 Mystery
2. Kalma’s fourth enhancement on 11.19:
Apocalypse - Karma: base health value increased from 700 >> 750; skill damage increased from 230/290/850 >> 230/300/850
Yes, Karma has been strengthened again, but 11.19 is more substantial, increasing health and skill damage by 2 stars, so you can still enjoy this enhancement even if it is not 3 stars. The advantage of Oracle Karma is that it has a higher upper limit. It abandons a lot of the gangster cards of Dawn Bond in exchange for more control and tankiness. Although it is more difficult to form, at least we still have 6 Dawn Karma. retreat.
In the Genting Global Finals, Abandoned Tu once again reached the top of the group stage as our TOC2 champion. The lineup he used was the Oracle Kalma. Even with 0 peers, Abandoned Tu also chased out 3-star Karma and successfully won the championship.
3. Equipment matching
1. The Apocalypse—Karma
Infinity Blade (Storm Greatsword + Gloves)
Pearlescent Gauntlets (Useless Stick + Fist Gloves)
Blue Ba Talisman (Tears of the Goddess + Tears of the Goddess)
The main C, Karma, is a must-have for the magic explosion blue buff. With the blessing of 4 oracles, Karma only needs to level A three times to achieve unlimited skill release. The last thing is to choose the endless coordination method to deal 100% explosion damage. The panel damage of Karma's 2-star 300 is not high, and it requires the ultimate output equipment to achieve an instant kill.
Alternative equipment: Endless→Big Hat>Technology Gun
Bright Equipment: Bright Magic Explosion> Bright Hat> Bright Justice
2. Others
Bear and Galen should bring meat equipment. Ghost Book should give priority to both of them, and then give Dragon Fang to the fanatic.
Teemo can just bring blue equipment, but give priority to Ambush and Holy Grail. If he has two stars, he can even inherit Karma's equipment. If conditions permit, giving him resurrection armor can often have miraculous effects until the end.
4. Operation Strategy
1. Grab at the beginning
Prioritize using Water Drops as Karma's blue BUFF. In the early stage, whether it is Bomber or Fire Man with BUFF, they are eligible to win consecutively; as an alternative, you can use gloves as an option, and you can also use them for ambush. For the transition, it is recommended to use Fire Man + Bomberman + Poppy + Thresh to form 2 cavalry, 2 demons and 2 mages. Of course, the front row can also be replaced with heavy cavalry. Anyway, whoever has 2 stars of equipment between Fire Man and Bomberman first will work for him, with a population of 5 You can make up for 2 ruins or add another little devil.
2. Transition lineup
On 3-2, there are 3 zombies on 6. If it is not a meat suit, the equipment will not rush to work for the zombies, because it may turn big in the later stage. If you can win in a row in the mid-term, you can directly jump to 7 on 3-5 or 3-6 to go to Karl. Ma, if you don’t have a companion, it is recommended not to go for hard D. The 1-star Karma divine equipment may not necessarily lock the blood. With a population of 7, drop Poppy and use Karma and Xiaoju to open 2 Oracles. If there is a scarecrow, play Thresh and open 4 zombies.
3. Middle and late stages
4-6 or 5-1 jumps to 8. Big D searches for 2-star Karma and other system cards. If there is no bear, he will continue to work with zombies. It should be noted that the system cards of Big Eye and Dawn can also be kept for a while. In fact, If you can't draw the required card, turn to Zombie Big Eye or 6 Dawn Karma. But here I would like to remind everyone not to keep swinging. Once the main C2 star is used, the other irrelevant cards must be sold to let the lineup take shape.
After the lineup is formed, save money on D3 star Kalma with 8 population. Going to 9 will not improve Kalma much.
Badge selection: Oracle turn > Resurrection turn > Resurrection turn.