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Although this game is a puzzle game, the overall process is very simple. The only lag is the two "throw the ball and release the letter"
The former is to get the throwing ball, go to the shining point of the chair, and throw the ball to open the blocked door on the other side.
The latter is to save the girl and pick up her letter, and then use throwing balls + releasing letters to trick the teacher into leaving.
First, go out of the art room on the 4th floor and find the key 3-1 in the lower left corner of the corridor. There is a code table below the room 3-3. Open the door 3-1 and pick up the key 3-4. Then two students rush in. No need to hide, just knock it over. But, go back to 3.4 to open the door and pick up the fire extinguisher at 3.4
Give the map a good civilization
There is a blocker on the right, press
He would run into the men's room, drop the staff room key at the door, take it and go downstairs.
Why did he ignore me when I was so dizzy from the rest of the photos...
On the 3rd floor, enter the door at 2-1 and play. Emmm, no one should be stuck here. Let’s put it in order. Go down right, down, left, up, right, down, left, right, up and right. Get the 2-4 key. Go out and go right 2 -2 Enter the door. There is a family class classroom key in the lower right corner inside. When you go out, go 2-3 to the right. There are drinks you can replenish, and there is also a pitching machine that you need to come back later.
So civilized!
The highlight of the outdoor interaction is that the back door of 2-3 is blocked and you can't get through. After the interaction, go downstairs.
...tea ceremony club?
On the 2nd floor, open the door to the family department, go in, get the gas bottle on the upper right, get the broadcast room key on the middle left, go out and go downstairs.
So civilized~
On the 1st floor, open the staff room. Enter the door on the upper right to get the key to the science classroom. Go forward and walk away from the screening room. After the plot, the lights in the staff room will automatically turn on. Go to the staff room again. Get the teacher's ID number in the middle of the room. Go out and go up to the 3rd floor.
arts...
On the 3rd floor, open the laboratory, get the fire door key in the lower right corner, go left to room 2-3 and fill it with gas to gain the ability to throw balls.
...bright
Go out to the left, stand at the flash point and use the ball to open the back door blockade (most people are stuck at the checkpoint? This design is a bit underworld)
Continue to the left, open the door 2-4, go straight to get the camera, then rely on the camera flash to bypass the tables and chairs, get the 1-2 key in the upper right corner, go out, go left, and go down the 2nd floor from the fire house
Small design with a bit of atmosphere
On the left side of the 2nd floor, go to 1-4. After hiding the girl, a cute stationery will appear on the ground. Go to 1-3. The interactive computer allows you to play games. You can play by yourself, or follow the prompts in the lower right corner to play and interact with the circle. The corresponding position is victory. After opening the treasure box next to the computer, you will get the key to the science preparation room.
It's a little hard to rely on yourself
Enter 1-2 and let you push the box. Although it is very simple, let's put it in a direction, upper left, upper left, lower left, lower left, upper left. Go out through the other door and open the push rod outside the door to lower the partition wall. 1-1 is opening. Party, get the key to the duty room, go to the 3rd floor
Very simple
Enter the laboratory on the 3rd floor, use the science preparation room key to open the inner door, obtain the multimedia classroom key, and go out to the next floor.
Go left on the 1st floor and use the ball to attract the teacher at the location shown in the picture. If you have cute stationery on you, the subsequent plot will automatically start and the teacher will leave.
Go forward, enter the special building, get a blank ID card in the audio-visual laboratory, get a ladder in the library, go out to the first floor
...I didn’t realize at first that this was actually another map.
On the first floor, go left, open the duty room, get the office key, get up the ladder, and turn on the office switch.
Go out and go left, open an office, and make an ID card (you have already obtained a blank card, teacher ID, and power supply before)
Then go to the far left side of the special building and use your ID card to enter the final battle.
I didn't even expect to pass the level...
In the final battle, there is a bounce mini-game. The teacher on the other side throws a ball and you press z to bounce it back. . . . Then it was gone.
Tsk
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