The morale system of "Wolong Cangtian Fall" is one of the important mechanisms of this game, so what impact does morale have on damage? Please take a look at the analysis of the impact of the morale system on damage in "The Fall of Wolong" brought by "nick800608" below. Let's take a look.
Morale is the core system of Wolong game. Everyone knows the importance of accumulating morale.
But what specific effects does morale have on damage?
During the test, use a maul weapon that is naked, has five virtues of 1, and has no damage enhancement.
3-2 The evil official is finally killed and the 1 morale demon soldier at the beginning is used as the benchmark for positive morale testing.
4-1 Hulao soldiers' 25 morale Lu Bu is used as a negative morale test benchmark
Finally, the following 25 ~ -25 (-22) morale gap impact is obtained (-23 ~ -25 is a guess value)
The more positive morale, the higher the output, and the effect is obvious;
However, the damage reduction effect is limited, only reducing damage by 20% at most.
The negative output of morale will not be significantly reduced. A difference of 20 morale to the lower limit of damage will still cause half the damage;
However, the enemy's damage to the player will increase significantly with the morale gap, up to 5 times the damage.
Relationship between morale difference and total damage
Relationship between poor morale and total damage taken
It is worth noting that there is a 25% difference between the player's morale and the damage received when it is 0 and -1. For players who are not good at action games, raising the morale to 1~2 morale levels higher than the BOSS in one round can avoid being killed. After the attack, the morale will be lower than the BOSS and the damage will be increased by 25% UP.
As for players who don’t want to waste time looking for small flags in the second game, they can only plant a big flag along the way to ensure a minimum morale of 15. The BOSS with a morale of 25 will only have 25% damage reduction.
BOSS 3x damage or something,
Players who have cleared the level once are already adults, so it is reasonable for them to be able to resolve all the red moves! (If you can’t do it, stick a flag + farm morale)
Although it is an unnecessary consideration, it can be seen that the production team is designing for different groups of players.
The morale factor that can dynamically adjust the difficulty through the morale of flag farmers still needs a lot of work.