This is a guide on how to choose the top talents in Legend of Heroes. A guide to obtain top talents in Legend of Heroes. It shares with players what the top talents are in the game, how to obtain them, and how to choose them. If you are interested, come and take a look.
How to choose the top talents of Heroes Determined to Legend
T0 talent: Wulin leader, Wulin overlord
The leader of the martial arts alliance starts with 60 favorability of the leaders of the six major sects, and directly invites the sword idiot Chongyangzi to join the team. What else do you have to be afraid of?
The martial arts overlord simply starts at level 100, which is undoubtedly the top talent.
T1 Talent: Body like a ghost, moving like thunder, moving like a rabbit, rich and powerful
The current version has only one speed level. The more talents these three have for acceleration, the better. In the later stage, the protagonist basically moves twice, and the level 90 boss moves once. Whether it is playing strategy or hard steel, they are strong.
Being rich and powerful can add up to 250 solid damage. It is useless when clearing out miscellaneous soldiers. It is awesome when fighting those level 90 bosses. The money problem is also simple. Just go to the dirty street old monster and just sell some golden materials for tens of thousands. .
T2 Talent: Descendants of sages, pretending to be pigs and eating tigers, acting with impunity, and having a clear mind
Although the six attributes of the descendants of the sages can be brushed by yourself, it is still very troublesome to brush them to 100 by yourself. It is much more comfortable to fully complete the process at the beginning.
If you pretend to be a pig and eat a tiger, you will start directly at level 50. This is far worse than the level 100 of Overlord. After all, it is difficult to level up after level 50.
Shenxing Wuji moves in 2 blocks and has a strategic talent. After tapping its wind-like hit and run, you can kite most BOSS without damaging it. It is still very practical.
When playing swordsmanship with a clear heart, the coefficient of the 2 gold and 3 purple sword techniques can reach 150+. The damage increase of this coefficient is still very good.
Tiansha Lone Star + Wanli Alone: The magical skill of single pass. Unfortunately, from the current point of view, single pass cannot compare with six people. Even in the early stage, there is a divine teammate Qu Wangyou, and Yue Yun and so on.
Three times the experience of Tiansha Lone Star in the early stage is quite good, but in the later stage, you can basically only upgrade Dao Xuanzong's Zhenwu Formation or Jiange's Dugu Jianyi. The experience is fixed at 1600, and the experience bonus of Tiansha Lone Star is useless.
Self-taught: It used to be somewhat useful, but now that there is Forgettable Grass, this thing basically has no use.
Grass and Trees Are All Soldiers: If you don’t play with swords, this talent is really useful. The problem is that the current version of the sword is not only awesome in equipment, but also in martial arts. If you want to play other tricks, you should wait for the next version. When other routines also have golden martial arts, they will probably have weapons as well.
Weapon Mastery: Equipping weapons ignores the requirements. It depends on how many points you add at the beginning. Currently, the most useful weapons, Xuanyuan and Yuchang, both require agility. If you start with 10 agility, you don't need this thing.
Comes with poisonous sores: Gives the enemy +20 poison after being hit. I have no idea what the meaning is.
Escape from death: Resurrection, but only returns 1 point of blood. I can’t say it’s useless, but it’s basically not very useful. After all, this game is not Pokémon, and hitting people means killing each other instantly.
Invincible: +100% critical hit and +100% hit when full health. It is quite powerful to ensure full health all the time. The problem is that it is difficult to achieve full health even if you keep kiting. After all, some enemies will be hit and re-injured, and some will cause you to be beaten. Bleeding.
Shadow Guard: The remaining health calls people, I haven’t used it before so I won’t comment.
Greed for life and fear of death: If your health in wild combat is lower than 20%, you can run away directly, and its usefulness is close to 0
Survival: After winning the battle, 10% of the life and internal energy are restored. It can be used at the beginning. Once you get Ye Yinping's jade pendant, you will not be short of battery life, and 10% is too little.
Abundant physical strength: The upper limit of physical strength is +150, and the BUFFs above 90 and above are the same. This talent will save some time on eating food.
Evil Heretic: The initial value of the six qualities is -100, and the BUFF of -100 is obviously not as effective as 100, especially 2 Comprehension is so much stronger than 2 Fortune.
Destined Weak Chicken: A special talent for being cute. In the past, there were sages + weak chickens at the beginning to recruit the leader. Now it is better to directly become the leader of the martial arts alliance.
[No Taboos], ignores the training requirements of cheats, ignores weapon conditions, ignores hit reduction, and can release external power without restrictions on weapons. It is a combination of three golden characteristics. It is very practical and the best choice for Wuji Cave Heart Method.
[Telepathy] (purple talent corresponds to martial arts prodigy/understand the reason), the exclusive value of external skill training is +100%. Currently, only weapon-related entries are added, such as sword control, fists and kicks, and others are invalid. Martial arts or special moves that are especially targeted at this skill level comparison have miraculous effects, such as Jiange's Ten Thousand Swords Return to the Sect.
[Drunken Life, Dreaming of Death], inherent critical hit, combo, dodge, and block +5%. Combat drinking does not seem to be implemented yet, but regardless of the wind and fire/mountain/forest type, this bonus is very cost-effective.
[Treading on the snow without leaving a trace], light skill +20, Qi gathering speed +20%, another version that moves like thunder, with 20 more light skills.
[Strong Power], increases critical damage by 25%. In the later stage of the game, critical damage can be stabilized to 60%+, but there is no direct bonus to critical damage, so this talent is very necessary for the fire system.
[Rough skin and thick flesh], 1 constitution + 1% damage reduction. This does not need to be modified by a modifier. I remember it seems to be unlocked by achievements. It is very practical for mountain/forest types.
[Shenxing Wuji] is seriously underestimated. No matter which system it is, the mobility bonus will always be T1.
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The useless part [stopping with stillness], +75 energy gathering when attacked, unnecessary [Sloppy Taoist], immune to acupoint sealing and internal injuries, ignores back attacks and side attacks, unnecessary
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Special guest [I see pity/Qingguoqingcheng], 50% damage reduction when attacked by men. This thing is simply a divine talent. The most powerful characters in this game are all male. With Qilin Armor (15% damage reduction), if you click on the talent [ Rough skin and thick flesh] and martial arts [Solid as a Rock] (mountain type) (assuming the character has a constitution of 10, a total of 30% damage reduction), you can play while lying down. The transfer routine has to be effective according to the talent, and the Wuji Dongxin method is still difficult to obtain.