The Harry Potter Magic Awakening Snape Partner Card is the latest card to be launched. When entering the game, it can repel surrounding units and expand a field that lasts for 5 seconds to provide protection for teammates. Here is a guide to analyzing the Snape companion cards in Harry Potter: The Magic Awakening, take a look.
1. Card evaluation: A relatively easy-to-use card that can be used against Hermione Fireworks and Lightning, low-cost Harry, etc.
2. Release range: radius 30 with itself as the center, coverage area: circle with radius 30. (The size refers to the blazing flame)
3. Effect mechanism: The moment it is released, it will repel enemy targets around it (the repel effect is similar to the one-time all-round God Guard/Harry Partner card), and expand a 5-second field to block all long-range attacks (magic, The summoned creature attacks from a distance) and is immune to control (transformation spell? Doesn't exist).
After the field effect ends, based on the total amount of long-range damage given by the opponent, the opponent's unit with the highest health will be given a counterattack damage.
The cooldown time of the field is 10 seconds. After the cooldown, if Snape or one's own wizard is damaged from a distance, Snape will apparate to the injured unit to expand the field. The time for each field expansion except the first time is 3.5. Second. Each time the field is expanded, Snape's health will decrease.