In "The Mask of Zero Eclipse", the filming of the ghosts involves platinum, and many ghosts are in a state of convergence in addition to their normal state. Come and take a look at the complete ghost spirit illustration of "The Mask of Zero Eclipse".
Accumulation: The camera's aperture increases when the viewfinder is pointed at Wraith. The spirit stone lamp also has energy storage, which manifests as a slight expansion of the aperture. When fully charged, it has deceleration and stiffening effects.
SHUTTER CHANCE: The viewfinder frame and battery meter turn red. It is divided into Wraith-specific SC and fully charged SC, which can cause stiffness. Individual spirits need to be solved by specific SCs to reduce trouble.
FATAL FRAME:: Based on the red frame, it appears as a lightning-like pattern on the periphery of the charge meter, and there is a prompt sound. In addition to being captured at specific times before the wraith attacks, the capture of FF in this game will also appear at the moment of lifting the machine after the attack and before disappearing. The maximum number of consecutive hits is inversely related to one's own health. The maximum number of hits is 3 hits at full health and 8 hits near death. It is also affected by the time between each hit. "Lens extension" can double the number of shots.
Stiffness: The natural movement period after being attacked. This game's SC, FF, "lens pressure" and "lens explosion" can actively stun the enemy.
Drag: Being attacked by the dragging moves of the wraith will continue to reduce blood. In this game, dragging is infinite. You need to shake the controller to break away. The blood will be lost based on the timing of breaking away. There is a fixed minimum damage. Some spirits have different types of attacks on male and female protagonists, namely dragging the male and directing the female, or dragging the female and directing the male.
Dodge: Shake the handle to dodge the drag attack. Direct attacks cannot be dodged, only dodged.
Dodge: Move to avoid attacks. Direct moves and flying objects can only be avoided, not evaded.
Teleport: You can appear in all directions after teleporting. The action rules of the wraiths in this game are relatively simple. They disappear for a period of time after attacking and then teleport back again, so the action process between moves is no longer described.
Flash: The flash displacement distance is short, and there is no time interval between the starting point and the end point.
Fighting for life: Some ghosts will not die directly after receiving fatal damage, but can still continue to act. Instead, they will disappear for a period of time. During this period, our indicator will be interfered and we cannot rely on the indicator to determine the location. We need to shoot again to eliminate them. Regarding the ability of the Wraith, you can immediately follow up with a basic hit after a fatal blow before the Wraith teleports to avoid risking your life.
Sakihua: After the wraith is attacked, purple light appears all over its body and its face deforms, which is called Sakihua. Most of the vengeful spirits have higher attack power after being transformed, slightly speeding up the pace of action, and changing their behavior. However, due to frequent teleportation of some spirits, the attack pace may become slower.
Damage ratio: Treat the total blood tank as 1, and the enemy's attack damage is the proportion of the blood tank. Drag damage is the lowest damage after breaking away as quickly as possible. In this game, the same type of wraiths suffer basically the same damage, but Kirishima and other heroines suffer different injuries. Some moves will cause slight differences in damage when the machine is lifted and when the machine is not lifted.
Conditions for saki: specific location, blood volume below 75%, camera shooting with SC, most spirit stone lamps need to be shot with "explosion". Under the above conditions, there is a 50% chance of saki with each hit.
FF first attack duration: 0.8s for easy, 0.4s for normal, 0.3s for difficulty, 0.18s for nightmare, camera delay can double the duration. The duration of each FF under the same difficulty is the same, so no description will be given.
In this game, random wraiths are spawned at fixed chapter locations. They can be spawned by repeatedly entering and exiting the door connecting the target location, instead of waiting for a certain period of time.
The game difficulty in this description is the successor file Nightmare. The attack power of the wraiths in the newly opened file and the inherited file are not the same at the same difficulty. The former is lower. Taking Nightmare as an example, the newly opened file Nightmare is about between Normal and Hard in the inherited file.
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