First of all, we come to the passive skills in the talent skills, as shown in the picture below. The specific skill description is on the left. You can check it directly in the game. Let’s not talk too much: sliding shovel is a must, but you can just click it in the early stage. It's enough, just learn it. If we have extra talent points and silver coins in the later stage, we can fill them up.
In addition, we also have three high-priority skill points, namely: armor-piercing projectiles, ground pursuit and extreme firepower. After maxing out these three skills, you can greatly increase the character's damage, so max them out first.
Then, if we have enough talent points and silver coins. You can point strong physique and agility. These two skills can improve the physical strength of the character, and also reduce the CD and strength of rolling and sliding shovel, so we also have enough points. The effect is very useful in actual combat, which allows us to Higher survivability and more flexibility.
In addition, if we are an auxiliary player, we need to give priority to maxing out the skill of the medic, which can increase the rescue speed and damage reduction during rescue, making us more comfortable in battle.
The remaining other skills have a low impact on daily life. We can just click on a few in the early stage. Moreover, the skill points and silver coins of players in the early stage are not very enough. In addition to passive skills, we also need active skills, so it is recommended that other skills wait until we have skill points in the later stage. Refill when you have enough silver coins.